Whether you’ve played SkyBoats or not, and dug it or not, I encourage you to check out Breezy Mode! I can only speak for myself, but it has completely re-energized my feelings for the game. Just like it says on the tin, it’s streamlined and lets you play by feel, man.
-Added New Cards! (Whirlwind, Trident, River Styx and Necropolis)
-Set draft mode to 1 Yellow, 6 Red and 1 Ultimate card (one less yellow) -Hovering over “next ultimate” symbol now shows the card (previously just the name) -Added option to “Adjust Rank” to rank 10 -Fixed bug with music track changing when game minimized -Fixed error being triggered when pressing “2” key
It’s been a crazy ride making this one. It started off with the simple idea of exploring space by playing cards, and it quickly grew beyond the scope of every other game we’ve made. Tried out a whole lot of new stuff, especially in terms of XP/unlockables, and I think we might have achieved the most complete BrainGoodGame package to date. Hope you like it and can’t wait to hear what you think! Onwards and upwards!
Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home.
Was working on some button/menu sounds and such today, and they started sounding annoying when two particular ones played at the same time (a “bip” and a “doo dee” if you want a little insight into my sound file naming process :P)
Anyway, I ended up tuning “bip” to D# in Audacity. Dissonance resolved! Reminds me of tuning a drum set or something.
Other than that basically just whittling down a huge list of minor tweaks and bugs to get ready to send the game out to YouTubers and games websites and such. Probably need to get a few “fresh” eyes on the tutorial before that though…
Working on a new leveling/achievement/unlock system for Solar Settlers to hopefully provide a bit of extra stickiness. New to the whole extrinsic rewards thing so I’m learning as I go. Hopefully some of it works out! More to come in the next few days :).
Okay! Who’s ready to learn about how cards are played in Solar Settlers?
So on the most basic level, each card has a type of space it can be played on (indicated in your hand just below the name of the card). So in this example, the Mining Colony must be built on a rock world and the Hunting Colony must be built on a Jungle World.
Fortunately, in this circumstance we have discovered a nearby jungle world ready to go, so we’re able to play our Hunting Colony right away, which is nice because it gives us a habitat for our colonists to live in (victory in Solar Settlers comes by “retiring” a certain number of colonists into suitable habitats!
If we wanted to play some of our other cards from our hand, we would need to explore more of the nearby sectors, which I’ll go into more detail about in another blog post, so stay tuned for that.
In other news, the Solar Settlers Greenlight is off to the best start of any Greenlight campaign BrainGoodGames has had so far. We’re very close to passing Minos Strategos’ vote total, so if you haven’t already, go vote and you could be the one to push us over the top! Thanks so much for all your continued support!