I started BrainGoodGames last year because I felt a certain type of game was missing from the landscape. Over the years I’ve ravenously read watched and played as much varied game design thinking as I could, and I’ve come to some conclusions about the types of games I’ll strive to make. I call these the BrainGoodGames Design Commandments.
I may not meet all of these goals all the time, but they are the target that I’m aiming at. Also keep in mind that these are design guidelines for a specific type of game, and not applicable to all designs.
8) The most interesting/fun way to play the game should also be strategically best
9) The game should not cease to be interesting without new content
10) The game should treat the player’s time as valuable
I plan to write a series of articles going into a bit more detail on each of these commandments, so stay tuned!