The first-ever BrainGoodGames sequel! (And BrainGoodGame #7)
You can pick it up here! <<<<<<
Had a lot of fun playtesting yesterday. There is normally some way to surprise yourself by finding out a clever move and clearing boards faster than you thought possible.
Thanks to all the playtesters, family and friends who made it possible.
Special thanks to Keith Burgun for making the music for Push World! It sounds great and fits the mood of the game perfectly!
Solar Settlers has been approved for the App Store so now WE ARE READY TO LAUNCH this Friday, April 5. Feels like it’s been forever since this…
In other news I’m hard at work on Militia 2! More news to come on that front shortly!
Keep on being cool erry’body.
Feeling lucky on Friday the 13th? Time to roll some dice baby.
Grab Rolling in the Reef on Steam here! (At a 15% discount this week!)
You’d think making these would get easier, but I think this was the most difficult project I’ve ever made! Super happy with how it turned out, hope you enjoy Rolling in the Reef!
You can check out the new website here!
I’d love to hear your feedback on the functionality and what you think of the design.
There’s also a new Militia patch featuring suggestions from BrainGoodBreakfast live on the beta branch! Patch notes and access instructions are here!
(Not to mention, Militia, and all the rest of the BrainGoodGames are on sale!)
Hoping to get a bunch of re-theming for the dice game prototype done this afternoon to show on tomorrow’s episode of BrainGoodBreakfast. Hope to see ya there!
All 5 BrainGoodGames are on sale for their deepest ever discounts on Steam! Great time to jump in or complete you collection!
Episode 3 of BrainGoodBreakfast is live now, so you can see footage of the newest BrainGoodGames prototype! It would be awesome if you voted in the poll for the theme! (here! https://www.strawpoll.me/15514756)
Breezy Mode v2.0 is here!
-Rank is now adjusted after 1 win or 1 loss (previously 1 win 2 losses)
-Fixed bug with used goods not refreshing in Ranked mode
-Fixed bug with Compass & a good in the cargo hold
HUGE overhaul to Breezy Mode
This version is fast-playing and more streamlined! Can’t wait for you guys to try it out. I lost 3-4 hours yesterday “playtesting”.
Current Rules Changes From Ranked Mode:
-Goods value only based on quantity for first round (random every round thereafter)-You can no longer sell undemanded goods
-Boats down to 2 (may go back up to 3 at higher ranks)
-Reduced board size
-Removed gold completely
-Maps now cost 1vp (one available at each city/round)
-Upgrades are free at 2/3 cities per round
-Removed refuel from shop
-Contracts are now 3 of the same good
-Contracts are not rerolled each round and are for 3 of the same good
-Moving out of cities does not cost fuel
-All boats refuel up to full each turn
-Wind meter max is now 6 (+1 when 5+ Wind Meter)
-Wind Meter goes to 0 at end of turn
-2 Goods are randomly spawned at the start of each round
-Modified Carrot pattern
-You can now pick up items mid-glide
-Added “goods” abilities to boats as default upgrades
-Reworked a couple upgrades slightly
-Goods can freely be dropped and picked back up in unused holds
The Axes and Acres ‘Spring Cleaning’ Patch 1.06 is LIVE! Changes are as follows:
-Added stats screen to main menu
-You can now use the move box even with no workers on the board
-Fixed bug where you could deploy a 4th die to a space if you had two reproduce faces on it
-Added feature to highlight spaces that can be targeted by Hunters Hut card
-Added hide/show button to tutorial popup
-Fixed up some wording in the tutorial
-Fixed bug with reproducing too early in the tutorial
-Fixed bug with roads not calculating properly on very complex boards
-Fixed a bug with win streak triggering on 4 wins (now triggers on 3 properly)