It was cool this week to be able to go back and dust off the cobwebs from both of these games after the Militia 2 launch (I have another update planned for that in the near future too, then back to NEW STUFF).
I feel very fortunate to be in a position where I can go back and tweak the games. It would feel pretty bad to have to leave them in a state I wasn’t 100% proud of.
As always, let me know if you have feedback about either of the patches or encounter any bugs or whatnot. And if you want updates when we release new BrainGoodGames and large updates for old ones, sign up for the mailing list here: https://braingoodgames.com/email.html It’s hugely appreciated!
Thanks for your support and for playing BrainGoodGames!
Holy cow, this might be the biggest patch I’ve ever made!!
To opt in and try out the changes:
Right click Solar Settlers in Steam -> Properties, Betas
-Added flavor text to every card!
-XP Gain Multiplied by 1.5 (Game Bonus, Win Bonus, Rank Bonus Random Bonus and Fate Bonus)
-Added background art to Derelict Starship and Shifting Vista
-Added Expert Mode unlock cheat
-Added BrainGoodGames Current Update to main menu
-Void can no longer destroy settled worlds
-Added floatey text when you harvest a planet with Origin
-Added basic explore cards to Card Collection
-Scaled down # of games required for race unlocks
-Added last week weekly challenge leaderboard
-Tweaked asteroid Event
-Buffed Wormhole to allow free moves on AND off
-Temple of Might is now free
-Waystation is now free
-Habitat factory is now only usable 1 time
-Added 1 Military to Proto-Formids and Sentient Fungus
-Added +1Military/settler to Mining Colony
-Replaced Sensitive Server Farm with Extraction Facility
Extraction Facility – 1 ore
:colonist: – Draw a Card, 1 oxygen 1 hydrogen
:colonist: :colonist: – destroy this world, 4 ore 6 hydrogen
-Fixed a bug with not gaining resources fast enough from Production abilities to meet Goal requirements
-Fixed clicking between Popups in tutorial
-Fixed a bug with step 29 of tutorial
-Fixed bug with Diligence Tribunal not checking whether it was settled
-Fixed being able to activate Nomadic Tribe for no effect
-Fixed bug with Mirror Anomaly and deep space Jungle Worlds
-Fixed bug with Goal prompt not showing up sometimes in Expert Mode Weekly Challenge
-Fixed bug with loading Therlunai scavenge values
-Fixed weird Weekly Challenge timing to be Saturday to Friday
I’d like to thank Vivafringe, Paulo, blubberquark and Nomorebirds for helping to test! Let me know if anything seems fishy with either version at braingoodgames (at) gmail and I’ll try to get an update out ASAP.
Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements.
-Added new Yon Goal card: Yin Shrine
-Added new Rak’Thun Goal card: Temple of Might
-Added new Kuldas Goal card: Hydrogen Nursery
-Added new Therlunai Goal card: Diligence Tribunal
-Added new base set card: Old-War Outpost
-Abandoning a practice mode game from the main menu no longer results in a loss
-Adjusted round number hover reminder text in Weekly Challenge
-Fixed rare null reference exception when colonists are refreshed
-Randoming and clicking play again now always gives another race if possible
-Added randoming animation to the main menu
-Reset race leaderboards for Season 2
-Fixed bug where doing a placement match would result in a loss even with no saved game
-Fixed bug with card collection after doing a weekly challenge
-Added option to end placement match and set rank early
-Added expert mode to unlock level 10 (unlocks Expert Mode toggle in options menu and Expert Weekly Challenge)
(Doubles oxygen costs for exposed colonists and settled colonists produce 1 oxygen per turn. Faster, more difficult games)
-Fixed # for suffocate message calculation
-Expert Mode no longer shows unexplorable military spaces
-You can choose your goal on the first turn
-Lowered habitat construction cost to 1 metal
-Changed reward for blowing up rock world from 4->5
-Changed reward for blowing up water world from 2->3 cards
-Changed reward for blowing up jungle world from 6->8 oxygen
-Changed reward for blowing up gas world from 8->10 hydrogen
-Added Fusion Drive Center to Void goal cards
-You can now destroy upgraded worlds
-No explore 5 sectors goal in round 5 or 6
-No gain hydrogen or gain oxygen goal in round 4-6
-No settle goal in round 1-4
-Military goal only in round 3-4
-Added race specific leaderboards
-In Weekly Challenge, Brain Worms now only uses this week’s card pool
-Fixed race condition with saving that sometimes would result in progress not saving properly
-Can no longer unlock the next race by using a random race
-Terraform World now must be placed on a world with no Habitats
-Added “Hardcore Mode” for testing (press up arrow 10 times on main menu to access)
Also released a small hotfix patch 1.07a for Axes and Acres
-Fixed a race condition that made saves not work properly in some cases
And finally, on this mornings episode of BrainGoodBreakfast, I went into some of the changes recently made to the Coral Reef Dice Game to make the map more dynamic and interesting. Check that out here:
By the way, the current top contenders for the actual name for this guy are:
-Rolling in the Reef
-Deep Sea Dice
I’ve added tablet mode to Militia in settings! Now’s your chance windows tablet users to sit back and slay some orcs. You can also toggle the threatened indicators in there.
Secondly, I’ve added a hardcore mode to Solar Settlers. It’s on the beta now (To access the beta right click Solar Settlers in your Steam Library -> Properties -> Betas then enter “solarsettlersbeta” -> Click Check Code -> Select in Dropdown -> Restart Steam).
The changes are:
Colonists now cost 2 oxygen per turn.
You start with 5 oxygen.
You gain 1 oxygen of production for each settled colonist (but no more than the # of active colonists)
The idea is to lower the number of active colonists on the board at very high ranks, encourage more early settling and to reduce match playtime. We’ll see how it goes! Lots of discussion about the design is going on on the discord if you wanna join in.
Lastly I just wanna give a huge THANK YOU to everybody who has joined the BrainGoodGames community over the last little while. It has been by far the most sucessful week ever for BrainGoodGames, and I’m just thrilled and inspired that I get to keep making them. You guys rock!
Note: To access Hardcore Mode press the up arrow on your keyboard ten times on the main menu.
The Militia 1.15 (“Threatening Enemies”) Update is Live on Steam!
-Added threatened unit indicators (they show which enemies can attack you when you move)
-Enemies now can only make moves that were available at the start of the enemies turn
-Fixed rare bug with getting two floor clear popups at once
-Fixed fullscreen toggle check mark not showing up
-Added Main Menu/Play Again buttons on end screen
-Fixed bug with entering placement match from the Learn screen
The Axes and Acres 1.07 (“20/20 Vision”) Update is Live on Steam!
-Fixed text to be vector-scaled so it doesn’t look as blurry at higher resolutions
-Fixed buildings not giving VPs in the tutorial