Solar Settlers Patch 1.06 – “Expert Exploration” is Live on Steam!

Patch 1.06 for Solar Settlers is live on Steam! You can grab it here!

Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements.

Patch Notes:

New Cards:
-Added new Yon Goal card: Yin Shrine
-Added new Rak’Thun Goal card: Temple of Might
-Added new Kuldas Goal card: Hydrogen Nursery
-Added new Therlunai Goal card: Diligence Tribunal
-Added new base set card: Old-War Outpost

-Abandoning a practice mode game from the main menu no longer results in a loss
-Adjusted round number hover reminder text in Weekly Challenge
-Fixed rare null reference exception when colonists are refreshed
-Randoming and clicking play again now always gives another race if possible
-Added randoming animation to the main menu
-Reset race leaderboards for Season 2
-Fixed bug where doing a placement match would result in a loss even with no saved game
-Fixed bug with card collection after doing a weekly challenge
-Added option to end placement match and set rank early

Expert Mode:
-Added expert mode to unlock level 10 (unlocks Expert Mode toggle in options menu and Expert Weekly Challenge)
(Doubles oxygen costs for exposed colonists and settled colonists produce 1 oxygen per turn. Faster, more difficult games)
-Fixed # for suffocate message calculation
-Expert Mode no longer shows unexplorable military spaces
-You can choose your goal on the first turn

Void:
-Lowered habitat construction cost to 1 metal
-Changed reward for blowing up rock world from 4->5
-Changed reward for blowing up water world from 2->3 cards
-Changed reward for blowing up jungle world from 6->8 oxygen
-Changed reward for blowing up gas world from 8->10 hydrogen
-Added Fusion Drive Center to Void goal cards
-You can now destroy upgraded worlds

Goal Changes
-No explore 5 sectors goal in round 5 or 6
-No gain hydrogen or gain oxygen goal in round 4-6
-No settle goal in round 1-4
-Military goal only in round 3-4

Rolling in the Reef Patch 1.01b is Live

Now live on Windows, Mac and Linux – Grab it Here

Shout-out to Darkisbein from the Discord for tons of awesome bug testing feedback!
Discord invite link: discordapp.com/invite/UvyeDEN

Patch Notes:

GAMEPLAY
-When a new enemy is spawning and all available spawning locations are filled, one of your fish on the border will be removed randomly
-If you use the spyglass space with 3 artifacts, you gain 2VP instead
-Enemies now recalculate their paths when a new Anglerfish lantern face is placed on the board
-Modified artifacts to give 2VP when you pick one up with 3 artifacts already held
-Shallow waters squad now starts with 2 crabs and 2 seahorses
-Digging up a spyglass no longer triggers an enemy move
-X marks the spot can no longer spawn on half dug spaces

BUGFIXES/QUALITY OF LIFE
-Artifact names now show in artifact collection
-Fixed some issues where you could get stuck on the Team Up section of the tutorial
-Fixed bug that made it possible to stack finish artifact early popups
-Fixed null reference when finishing artifacts early
-Fixed issue with splitting an octopus 8 resulting in a 1 and a blank
-Fixed issue where artifacts could occasionally replace other already existing ones on the board
-Fixed bug where digging up coral would prevent you from using a die ability (like crab dig or roll new Blue Tang)
-Changed default placement match max from 10 to 15 (if you look at the relevant leaderboard first the max is set to whatever the 10th place score is)
-Made it so second Eel “1” move does not trigger enemy movement
-Fixed bug with passive artifacts showing “Discard the artifact without using the rest?” message
-Fixed bug with parachute not activating fish “1” abilities
-Large performance improvements
-Fixed bug with rank info tooltip showing up when XP quest popup was up
-Fixed issue with fish in tide pool showing their tooltips with popups up