It’s been a crazy ride making this one. It started off with the simple idea of exploring space by playing cards, and it quickly grew beyond the scope of every other game we’ve made. Tried out a whole lot of new stuff, especially in terms of XP/unlockables, and I think we might have achieved the most complete BrainGoodGame package to date. Hope you like it and can’t wait to hear what you think! Onwards and upwards!
Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home.
Was working on some button/menu sounds and such today, and they started sounding annoying when two particular ones played at the same time (a “bip” and a “doo dee” if you want a little insight into my sound file naming process :P)
Anyway, I ended up tuning “bip” to D# in Audacity. Dissonance resolved! Reminds me of tuning a drum set or something.
Other than that basically just whittling down a huge list of minor tweaks and bugs to get ready to send the game out to YouTubers and games websites and such. Probably need to get a few “fresh” eyes on the tutorial before that though…
Working on a new leveling/achievement/unlock system for Solar Settlers to hopefully provide a bit of extra stickiness. New to the whole extrinsic rewards thing so I’m learning as I go. Hopefully some of it works out! More to come in the next few days :).