-Fixed red-text bug occurring when returning to the main menu during the enemy turn -Fixed rare bug during board spawn -Added BrainGoodGames splash screen -Fixed bug with Linux plugins not loading properly on some platforms -Potential fix for Linux sound issues’ -Fixed bug with Wizard freed from prison not enabling mirrored previews (with right click) -Added confirmation popup when about to engage in friendly fire (killing allied units) -Added option to confirm or deny placement match results
It’s a Tutorial Revamp! Definitely didn’t expect to be doing another Axes and Acres update so soon, but by popular demand we have completely re-done the tutorial. Here’s hoping the new system works better for teaching the game!
(Now with ARROWS!)
1.05b Patch Notes
-Completely revamped tutorial!! (I’m so tired!) -Renamed woodsman -> hunter -Enabled using moves with no workers on board -Enabled farming when wood on space
-Allowed you to view leaderboards when game in progress -Added option to adjust Draft Mode rank -Fixed bug with merging minotaurs not able to be attacked -Fixed bug with merging minotaurs not getting golem buff -Fixed bug with minotaurs spawning on top of player soldiers (edge of board) -Fixed bug where a surrounded unit (that can’t move) was being highlighted during normal move -Fixed bug with hydras sometimes not showing their path -Fixed bug where leaderboards would swap when you entered bonus mode screen quickly
Axes and Acres patch 1.03 is live today! We are bringing some new and exciting changes that we think you guys will love. Patch 1.03 brings the Rank Leaderboard to Axes and Acres. Now you can see how your rank stacks up compared to the very best strategists playing Axes and Acres. If this sort of pressure bothers you, don’t worry, we are also introducing a practice mode so players can fool around and try out new tactics without worrying about their rank.
With all this focus on the ranking system we have also made a couple changes to the way rank difficulty scales. As you make your way into the highest ranks phase 1 will now have a cap on the number of Victory Points required to get to phase 2. To compensate for this phase 2 and 3 will increase in difficulty at a faster rate than before. We feel that these changes will help deal with phase 1 being the most difficult and that all phases of the game will now being equally challenging.
These changes should make the tier 3 buildings even more important than before, and as such we have tweaked the numbers on the Castle. The Castle will now cost only 6 stone to build and will provide 8 VP when finished. Get building master masons!
We have also made a number of small quality of life tweaks, from the ability to undo moves, to altering the way some of the objectives appear after specific events. We have also added visual queues to assist with long distance movement, and to remind you which buildings provide you with points in the buildings tabs. Finally we changed the build farm objective to give one more point, and changed the bridge to provide a victory point on construction.
We hope everyone enjoys the patch, and can’t wait to see you all play! Feel free to let us know about any issues or bugs you find, or just to let us know what you think about the new patch!
PS SkyBoats is coming to Steam on August 23rd! You will be able to check it out here when the store page goes live: http://store.steampowered.com/app/510780