Minos is Available on iOS and Android!

Grab it here:

Android/Google Play: http://play.google.com/store/apps/details?id=com.braingood.minos

iOS/AppStore: http://itunes.apple.com/us/app/minos-strategos/id1256647127

Whether you’ve played Minos on Steam, played Militia on iOS or Android or are totally new to BrainGoodGames, I hope you give Minos on mobile a try! You just might like it (Sam-I-Am)

Minos Mobile Launch Date Announcement!

Minos Strategos has been approved for release on iOS, which means ALL SYSTEMS ARE GO for a full launch.

So! The launch date is now THIS FRIDAY (September 1st)!

Can’t wait for it to SLITHER its way onto your devices (heh).

Militia on TouchArcade

Carter Dotson over at TouchArcade was kind enough to do a little feature of Militia! http://toucharcade.com/2017/03/23/minimalist-strategy-game-militia-with-dark-world-expansion-hits-mobile/

In case you didn’t hear, Militia is now on iOS, and you can grab it here
https://itunes.apple.com/us/app/militia/id1215880760

And as always, the Android version is available here:
https://play.google.com/store/apps/details?id=com.braingoodgames.militia

Thoughts on Ads

I decided to put ads in stock shock!
On the one hand, the traditional paid games model is attractive because the deal with the customer is extremely clear. Once they have purchased the app, the developer has no other considerations other than designing a compelling experience (hard enough by itself).

On the other hand, on a platform that tends towards bite-sized experiences like mobile, it can be hard for a potential player to justify spending money on something that they may only play once or twice, especially when there are a ton of free alternatives available. On a platform with intense device diversity like Android, it can also be hard for them to know for sure whether the game will even RUN before handing over their cash.

Cons for ads
-Can be distracting/invasive
-Can cheapen the feel of the experience

Pros for ads
-Allows players to try with no risk
-Can extend with ad disabling in-app-purchase to get best of both worlds
-Less impact on game design than free-to-play model

Later posts will probably go into my experience with the app providers I’m using, further details about F2P vs Ads, and the different types of ads that can be used.