Solar Settlers Review Roundup Part Deux

“Solar Settlers is a very deep, interesting strategy game. If you’ve enjoyed any of BrainGoodGames’s other games, you’ll love this one as well.”

“Solar Settlers is a suprisingly complex & fun space strategy game in a card / board format.”

“[Solar Settlers offers] Lots of strategic choices each turn”

“I definitely recommend Solar Settlers, it’s my favorite from BrainGoodGames alongside Militia.”

“Another great BrainGoodGames game.”

“An absolute gem of tactics and strategy, in a tight little package of awesomeness.”

😀 😀 😀

Solar Settlers is LIVE ON STEAM!

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Buy Solar Settlers on Steam

It’s been a crazy ride making this one. It started off with the simple idea of exploring space by playing cards, and it quickly grew beyond the scope of every other game we’ve made. Tried out a whole lot of new stuff, especially in terms of XP/unlockables, and I think we might have achieved the most complete BrainGoodGame package to date. Hope you like it and can’t wait to hear what you think! Onwards and upwards!

Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home.

Solar Settlers Launch Stream Event

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Announcing the Solar Settlers Launch Stream Event!

The event will include:

  • Weekly Challenge Mode Race
  • Prizes for high ranks, craziest board, cool plays, etc
  • BrainGoodGames key giveaways
  • Stream Cross Promotion

Countdown Timer (July 22, 7PM CDT)

Let me know what ya’ll think, and/or if you’re interesting in participating or a Steam Key. (You can DM me on Twitter @BrickRoadDX or email me at braingoodgames (at) gmail (dot) com)

(Also if you know any Streamers that might be interested on YouTube or Twitch, send them the post)

We’ll meet up on Discord prior to starting so we can coordinate a bit.

Dev Log #2

Was working on some button/menu sounds and such today, and they started sounding annoying when two particular ones played at the same time (a “bip” and a “doo dee” if you want a little insight into my sound file naming process :P)

Anyway, I ended up tuning “bip” to D# in Audacity. Dissonance resolved! Reminds me of tuning a drum set or something.

Other than that basically just whittling down a huge list of minor tweaks and bugs to get ready to send the game out to YouTubers and games websites and such. Probably need to get a few “fresh” eyes on the tutorial before that though…