Launch is next week! Got a message from Valve saying that Cloud saves were disabled (so I checked the box!) and that on SteamOS nothing in the build seems to work. I always sort of assumed SteamOS would work the same as Linux. Game seems to run okay in Ubuntu in VirtualBox, so it must be a SteamOS specific thing. Don’t know anybody with one of those though! 🙁
In other news, getting some bites on the press email side of thing. A bunch of them are from people who have previously covered BrainGoodGames, which is one of those glass-half full things I suppose. It means that people are sticking around at least once they’re “in”. Hoping to get at least a few more new faces though!
Was working on some button/menu sounds and such today, and they started sounding annoying when two particular ones played at the same time (a “bip” and a “doo dee” if you want a little insight into my sound file naming process :P)
Anyway, I ended up tuning “bip” to D# in Audacity. Dissonance resolved! Reminds me of tuning a drum set or something.
Other than that basically just whittling down a huge list of minor tweaks and bugs to get ready to send the game out to YouTubers and games websites and such. Probably need to get a few “fresh” eyes on the tutorial before that though…
Working on a new leveling/achievement/unlock system for Solar Settlers to hopefully provide a bit of extra stickiness. New to the whole extrinsic rewards thing so I’m learning as I go. Hopefully some of it works out! More to come in the next few days :).
Okay! Who’s ready to learn about how cards are played in Solar Settlers?
So on the most basic level, each card has a type of space it can be played on (indicated in your hand just below the name of the card). So in this example, the Mining Colony must be built on a rock world and the Hunting Colony must be built on a Jungle World.
Fortunately, in this circumstance we have discovered a nearby jungle world ready to go, so we’re able to play our Hunting Colony right away, which is nice because it gives us a habitat for our colonists to live in (victory in Solar Settlers comes by “retiring” a certain number of colonists into suitable habitats!
If we wanted to play some of our other cards from our hand, we would need to explore more of the nearby sectors, which I’ll go into more detail about in another blog post, so stay tuned for that.
In other news, the Solar Settlers Greenlight is off to the best start of any Greenlight campaign BrainGoodGames has had so far. We’re very close to passing Minos Strategos’ vote total, so if you haven’t already, go vote and you could be the one to push us over the top! Thanks so much for all your continued support!
Some early prototyping work.
Productive design day!
Oh god what am I doing…?
#screenshotsaturday Cards and movment rules for new space prototype! (GIF)