Solar Settlers Launch Stream Event

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Announcing the Solar Settlers Launch Stream Event!

The event will include:

  • Weekly Challenge Mode Race
  • Prizes for high ranks, craziest board, cool plays, etc
  • BrainGoodGames key giveaways
  • Stream Cross Promotion

Countdown Timer (July 22, 7PM CDT)

Let me know what ya’ll think, and/or if you’re interesting in participating or a Steam Key. (You can DM me on Twitter @BrickRoadDX or email me at braingoodgames (at) gmail (dot) com)

(Also if you know any Streamers that might be interested on YouTube or Twitch, send them the post)

We’ll meet up on Discord prior to starting so we can coordinate a bit.

Dev Log #7

Launch is next week! Got a message from Valve saying that Cloud saves were disabled (so I checked the box!) and that on SteamOS nothing in the build seems to work. I always sort of assumed SteamOS would work the same as Linux. Game seems to run okay in Ubuntu in VirtualBox, so it must be a SteamOS specific thing. Don’t know anybody with one of those though! 🙁

In other news, getting some bites on the press email side of thing. A bunch of them are from people who have previously covered BrainGoodGames, which is one of those glass-half full things I suppose. It means that people are sticking around at least once they’re “in”. Hoping to get at least a few more new faces though!

Dev Log #2

Was working on some button/menu sounds and such today, and they started sounding annoying when two particular ones played at the same time (a “bip” and a “doo dee” if you want a little insight into my sound file naming process :P)

Anyway, I ended up tuning “bip” to D# in Audacity. Dissonance resolved! Reminds me of tuning a drum set or something.

Other than that basically just whittling down a huge list of minor tweaks and bugs to get ready to send the game out to YouTubers and games websites and such. Probably need to get a few “fresh” eyes on the tutorial before that though…