Rolling in the Reef is Live on Steam! 15% Launch Discount!

Feeling lucky on Friday the 13th? Time to roll some dice baby.

Grab Rolling in the Reef on Steam here! (At a 15% discount this week!)

You’d think making these would get easier, but I think this was the most difficult project I’ve ever made! Super happy with how it turned out, hope you enjoy Rolling in the Reef!

Launch Trailer

Solar Settlers 1.05b, Axes 1.07a and Coral Dice Game Progress!

Released patch 1.05b for Solar Settlers.

Patch Notes:
-Added race specific leaderboards
-In Weekly Challenge, Brain Worms now only uses this week’s card pool
-Fixed race condition with saving that sometimes would result in progress not saving properly
-Can no longer unlock the next race by using a random race
-Terraform World now must be placed on a world with no Habitats
-Added “Hardcore Mode” for testing (press up arrow 10 times on main menu to access)

(Feedback on hardcore mode here: https://discord.gg/UvyeDEN)

Also released a small hotfix patch 1.07a for Axes and Acres

Patch Notes:
-Fixed a race condition that made saves not work properly in some cases

And finally, on this mornings episode of BrainGoodBreakfast, I went into some of the changes recently made to the Coral Reef Dice Game to make the map more dynamic and interesting. Check that out here:

By the way, the current top contenders for the actual name for this guy are:
-Rolling Tides
-Coral Roller
-Roller Reef
-Rolling in the Reef
-Deep Sea Dice
-Coral Colonies

Do any of those stick out to you? Let me know!

Militia Tablet Mode, Solar Settlers Hardcore Mode and a Huge Thanks

I’ve added tablet mode to Militia in settings! Now’s your chance windows tablet users to sit back and slay some orcs. You can also toggle the threatened indicators in there.

Secondly, I’ve added a hardcore mode to Solar Settlers. It’s on the beta now (To access the beta right click Solar Settlers in your Steam Library -> Properties -> Betas then enter “solarsettlersbeta” -> Click Check Code -> Select in Dropdown -> Restart Steam).

The changes are:

  1.  Colonists now cost 2 oxygen per turn.
  2.  You start with 5 oxygen.
  3.  You gain 1 oxygen of production for each settled colonist (but no more than the # of active colonists)

The idea is to lower the number of active colonists on the board at very high ranks, encourage more early settling and to reduce match playtime. We’ll see how it goes! Lots of discussion about the design is going on on the discord if you wanna join in.

Lastly I just wanna give a huge THANK YOU to everybody who has joined the BrainGoodGames community over the last little while. It has been by far the most sucessful week ever for BrainGoodGames, and I’m just thrilled and inspired that I get to keep making them. You guys rock!

Note: To access Hardcore Mode press the up arrow on your keyboard ten times on the main menu.

Militia 1.15 Update, Axes and Acres 1.07 Update, Dice Game Coral Retheme

The Militia 1.15 (“Threatening Enemies”) Update is Live on Steam!

Patch Notes:

-Added threatened unit indicators (they show which enemies can attack you when you move)
-Enemies now can only make moves that were available at the start of the enemies turn
-Fixed rare bug with getting two floor clear popups at once
-Fixed fullscreen toggle check mark not showing up
-Added Main Menu/Play Again buttons on end screen
-Fixed bug with entering placement match from the Learn screen

The Axes and Acres 1.07 (“20/20 Vision”) Update is Live on Steam!

Patch Notes:

-Fixed text to be vector-scaled so it doesn’t look as blurry at higher resolutions
-Fixed buildings not giving VPs in the tutorial

Yesterday and today’s episode of BrainGoodBreakfast showed off some of the Coral Reef retheme for the dice game!

(By the way, all of the BrainGoodGames are on sale! Only until Monday!)

BrainGoodGames Site Update! Militia 1.15 Update on Beta!

You can check out the new website here!
www.braingoodgames.com

I’d love to hear your feedback on the functionality and what you think of the design.

There’s also a new Militia patch featuring suggestions from BrainGoodBreakfast live on the beta branch! Patch notes and access instructions are here!

(Not to mention, Militia, and all the rest of the BrainGoodGames are on sale!)

Hoping to get a bunch of re-theming for the dice game prototype done this afternoon to show on tomorrow’s episode of BrainGoodBreakfast. Hope to see ya there!

BrainGoodGames on Sale, BrainGoodBreakfast Episode 3, Theme Poll!

All 5 BrainGoodGames are on sale for their deepest ever discounts on Steam! Great time to jump in or complete you collection!

http://store.steampowered.com/bundle/1514/BrainGoodGames_Complete/

Episode 3 of BrainGoodBreakfast is live now, so you can see footage of the newest BrainGoodGames prototype! It would be awesome if you voted in the poll for the theme! (here! https://www.strawpoll.me/15514756)

BrainGoodBreakfast!

Hey everybody! I’m starting a new twitch stream every Weekday at 9am CST called… BrainGoodBreakfast!

It’s gonna be at twitch.tv/brickroaddx and I’m gonna be playing BrainGoodGames, prototypes, and other decision-makey type things and talking about their design. It won’t be a long show, just 30mins or so to get the day started right :).

If that sounds cool, stop by (or check out the VODs!) Can’t wait to see you there/chat about games (my favorite thing)!

braingoodbreakfast w info.png

Solar Settlers Launch Stream Event

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Announcing the Solar Settlers Launch Stream Event!

The event will include:

  • Weekly Challenge Mode Race
  • Prizes for high ranks, craziest board, cool plays, etc
  • BrainGoodGames key giveaways
  • Stream Cross Promotion

Countdown Timer (July 22, 7PM CDT)

Let me know what ya’ll think, and/or if you’re interesting in participating or a Steam Key. (You can DM me on Twitter @BrickRoadDX or email me at braingoodgames (at) gmail (dot) com)

(Also if you know any Streamers that might be interested on YouTube or Twitch, send them the post)

We’ll meet up on Discord prior to starting so we can coordinate a bit.

Dev Log #7

Launch is next week! Got a message from Valve saying that Cloud saves were disabled (so I checked the box!) and that on SteamOS nothing in the build seems to work. I always sort of assumed SteamOS would work the same as Linux. Game seems to run okay in Ubuntu in VirtualBox, so it must be a SteamOS specific thing. Don’t know anybody with one of those though! 🙁

In other news, getting some bites on the press email side of thing. A bunch of them are from people who have previously covered BrainGoodGames, which is one of those glass-half full things I suppose. It means that people are sticking around at least once they’re “in”. Hoping to get at least a few more new faces though!