-Added new race: The Therlunai The nomadic, Lynx-like Therlunai rely on opportunistically harvesting scraps to survive.
-Added new Deep Space card: Shifting Vista -Added new Player card: Star Cantina -Added new Player card: Arboretum -Added new Player card: Strip Mine -Added new Player card: Habitat Factory
Okay! Who’s ready to learn about how cards are played in Solar Settlers?
So on the most basic level, each card has a type of space it can be played on (indicated in your hand just below the name of the card). So in this example, the Mining Colony must be built on a rock world and the Hunting Colony must be built on a Jungle World.
Fortunately, in this circumstance we have discovered a nearby jungle world ready to go, so we’re able to play our Hunting Colony right away, which is nice because it gives us a habitat for our colonists to live in (victory in Solar Settlers comes by “retiring” a certain number of colonists into suitable habitats!
If we wanted to play some of our other cards from our hand, we would need to explore more of the nearby sectors, which I’ll go into more detail about in another blog post, so stay tuned for that.
In other news, the Solar Settlers Greenlight is off to the best start of any Greenlight campaign BrainGoodGames has had so far. We’re very close to passing Minos Strategos’ vote total, so if you haven’t already, go vote and you could be the one to push us over the top! Thanks so much for all your continued support!