Day[9] and Single-Player Game Design

Was watching an old Day[9] video talking about single-player game design. He talks at great length about how “setbacks” are crucial for allowing long-term play and growth in most games. He uses the example of the Hearthstone ladder as a comparison point to building your city in a city-building game. He points out how on the Hearthstone ladder, you can lose and therefore go down in rank, whereas in City: Skylines, your city just continually gets better.

Interesting to see similar musings to my thoughts on single-player game design. Sounds like Day[9] might enjoy the single-player ladder in BrainGoodGames! Maybe someday…

You can find more of my thoughts on single-player evergreen games here