GeekNights Food Chain Magnate Design Analysis

Some very interesting discussion of the board game Food Chain Magnate by the GeekNight guys. I’ve seen these guys floating around doing GDC talks and a couple other places, but this is some particularly insightful commentary. Check it out!

Some game design talk about “big stuff never used”, “attractors”, heuristic tress, the learning process for games, and abstractly the information horizon!