In honor of Evil Geniuses’ epic victory at TI5 (#bleedblue #ppdismysensei #bestTIevar), here is an idea that we had at Brain Good Games:
-Single player turn based game.
-Control a hero unit with turn based cooldowns
-Against AI controlled enemies that probably all act after you do your turn
-Random a “Hero” at the start with a certain skillset
-Can change out your skills and improve them as you descend dungeon levels (a la Hoplite)
-Single player ladder to minimize time spent with too easy or too hard of a challenge
-Possibly an Active Time Battle timer and/or some fog of war/hidden information to keep things from feeling too dry/mitigate analysis paralysis.