Awesome to see devs thinking about design philosophies/changing and tweaking their games over time. League in particular moves extremely quickly making changes, but I think they probably have to because things are just basically guaranteed to break all the time with so many playable characters.
Basically, continual tweaking over time absolutely works, but is a pretty labor-intensive way to go about it, and ensures that your game has a definite shelf life of whenever you stop updating it. (Maybe it’s okay if the game features a revenue stream as long as players are playing it?)
Specifically, hearing Ghostcrawler talk about removing/tweaking false choices is super encouraging and cool!