Dev Log #5

Trying to “settle” things down a bit with the updates on Solar Settlers because I’VE STARTED EMAILING OUT PRESS KEYS :O! (oh god here we go again)

The game is “done” (that’s a single done, as in not “done done”) as in I’ve completed all the features I currently have planned for release. Still plan on adding some new cards and doing tons of balancing and stuff. And of course, implementing the suggestions of the excellent testing team and whoever else gets back to me. 

Pretty fun watching the wishlist numbers already climbing a bit on the Steam backend. Gotta remember not to get obsessed with that kind of stuff. BUT IT’S HARD.

Also still gotta do the last 10% of the Minos Strategos iOS build at some point (may be pushed back a bit now), so I can get some beta testing going for that… (if you wanna beta test send me a message on Discord)

Dev Log #4

The Solar Settlers store page was approved! (You can wishlist the game now if you’re so inclined 🙂 )

http://store.steampowered.com/app/655480/Solar_Settlers/

So that means I’ll be announcing the release date later today.

Just working on fixing up a few lingering bugs before sending out a huge blast of emails to YouTubers and such! Trying to decide whether to do a release date embargo for this one. Axes and Acres had a good launch with that approach, but it’s so hard to disentangle if that was the cause.

Dev Log #3

Back at it on today! Tuesday! There have been a couple short weeks lately with all the long weekends… Anyway working on tidying up a bunch of loose ends. Some unlocking bugs, some small balance tweaks, added a leaderboard for Unlock XP level. (And made my code for leaderboards more general so I won’t have to rewrite so much every time…should have done it a long time ago heh.)

Wresting with the idea of where to put the Weekly challenge mode at XP wise, and the larger issue of how fast things should unlock. I want the XP ladder to provide a gentle carrot for a long time, but I also want to make it so the people who really dig the idea of a Weekly challenge can get into it quickly, and I think it’s one of my tastier-looking carrots…

Maybe an alternative unlock mode by winning a rank 30 match or something.

Hopefully Valve approves my Store Page soon, apparently I have to wait 2 weeks after that is live to launch. That will probably be what defines the launch date at this point. I gotta get this game out there, it’s been too long since a release and I’m feeling antsy.