The bugs are getting less severe! Did some specific card fixes, a couple of tutorial typos and fixes for the Weekly Challenge mode today. All nice things to fix, but nothing game-breaking.
Makes me feel more comfortable about sending out the press keys, which is nice! Whenever you make large changes (like adding saving) it feels like all of the user testing you’ve done up to that point is out the window, so it’s nice to be crystallizing the build a bit just in time for launch.
Just gotta make a gif, tweet and send out some press emails this afternoon.
Minos iOS testing looks like it’s going well too! Nothing too severe to fix on that front either. w00t