SkyBoats Breezy Mode Full Launch!

Whether you’ve played SkyBoats or not, and dug it or not, I encourage you to check out Breezy Mode! I can only speak for myself, but it has completely re-energized my feelings for the game. Just like it says on the tin, it’s streamlined and lets you play by feel, man.

To celebrate, SkyBoats is 33% off!

http://store.steampowered.com/app/510780/SkyBoats/

And Militia is 50% off!

http://store.steampowered.com/app/421260/Militia/

Minos Strategos 1.04 Update “Festival of Dionysus” is Live

To celebrate, you can grab Minos Strategos for 20% off all week here.

Axes and Acres is also 50% off this week!

Patch Notes:

-Added Dionysus Mode!
Featuring randomly generated “Constellation” cards!

-Added New Cards!
(Whirlwind, Trident, River Styx and Necropolis)

-Set draft mode to 1 Yellow, 6 Red and 1 Ultimate card (one less yellow)
-Hovering over “next ultimate” symbol now shows the card (previously just the name)
-Added option to “Adjust Rank” to rank 10
-Fixed bug with music track changing when game minimized
-Fixed error being triggered when pressing “2” key

Solar Settlers is LIVE ON STEAM!

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Buy Solar Settlers on Steam

It’s been a crazy ride making this one. It started off with the simple idea of exploring space by playing cards, and it quickly grew beyond the scope of every other game we’ve made. Tried out a whole lot of new stuff, especially in terms of XP/unlockables, and I think we might have achieved the most complete BrainGoodGame package to date. Hope you like it and can’t wait to hear what you think! Onwards and upwards!

Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home.

Solar Settlers: Card Placement

Okay! Who’s ready to learn about how cards are played in Solar Settlers?

So on the most basic level, each card has a type of space it can be played on (indicated in your hand just below the name of the card). So in this example, the Mining Colony must be built on a rock world and the Hunting Colony must be built on a Jungle World.

Fortunately, in this circumstance we have discovered a nearby jungle world ready to go, so we’re able to play our Hunting Colony right away, which is nice because it gives us a habitat for our colonists to live in (victory in Solar Settlers comes by “retiring” a certain number of colonists into suitable habitats!

If we wanted to play some of our other cards from our hand, we would need to explore more of the nearby sectors, which I’ll go into more detail about in another blog post, so stay tuned for that.

In other news, the Solar Settlers Greenlight is off to the best start of any Greenlight campaign BrainGoodGames has had so far. We’re very close to passing Minos Strategos’ vote total, so if you haven’t already, go vote and you could be the one to push us over the top! Thanks so much for all your continued support!

WE’RE LIVE ON GREENLIGHT AGAIN!

And we could really use your help by voting here!

http://steamcommunity.com/sharedfiles/filedetails/?id=918918282

Launch trailer below. Thank you all so much for your support!!

Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home. You are the caretaker of one such ship, and must carefully manage the planets you find, technology cards you posses and fellow colonists as they gradually awaken from a long cryo-sleep in order to scratch out a new cradle for humanity.

GeekNights Food Chain Magnate Design Analysis

Some very interesting discussion of the board game Food Chain Magnate by the GeekNight guys. I’ve seen these guys floating around doing GDC talks and a couple other places, but this is some particularly insightful commentary. Check it out!

Some game design talk about “big stuff never used”, “attractors”, heuristic tress, the learning process for games, and abstractly the information horizon!