Long story short, it’s awesome. The most significant change is that there is a hard level cap on your pokemon (even ones that you have caught yourself) based on the gym badges you have. So before you beat the first gym, the max pokemon level you can have is 20, and the gym leader has a team of 6 level 20 pokemon. This is actually sort of roughly analogous to how my brother and I used to play the pokemon games, with the self-made restriction that each pokemon in your party had to be within one level of every other pokemon.
This means you really have to consider type advantages, train up appropriate guys, and not just brute force the whole game with one pokemon. I’m having a blast so far. Turns out pokemon with a couple important rules tweaks is actually super sweet (and it was pretty sweet before).
There are also a few more very nice quality of life changes such as:
1) Experience is gained much faster
2) There is a built-in 3x speed option
3) The game shows your EV’s if you’re into that (I’m not that hardcore)
Just rolled out version 1.14 of Militia to Android. This means that all the bugfixes and features from the Steam version are now in there!
Militia on android was the first BrainGoodGames release ever, and the only one to ever include ads (with a paid In-App Purchase to disable them). Starting today, the ads have been removed entirely from the Android version! (The app is still free, and the only In-App Purchase left in there is for Dark World.)
So it’s the end of the brief and minimal ad-supported BrainGoodGames revenue model! It seems to me that paying upfront is the best way for a niche product work, and so at least for now, that’s the BGG plan going forward. It’s a lot simpler to figure out in my head anyway :).