Patch 1.07 Live on Beta (Windows)

Holy cow, this might be the biggest patch I’ve ever made!!
To opt in and try out the changes:
Right click Solar Settlers in Steam -> Properties, Betas

GENERAL CHANGES
-Added flavor text to every card!
-XP Gain Multiplied by 1.5 (Game Bonus, Win Bonus, Rank Bonus Random Bonus and Fate Bonus)
-Added background art to Derelict Starship and Shifting Vista
-Added Expert Mode unlock cheat
-Added BrainGoodGames Current Update to main menu
-Void can no longer destroy settled worlds
-Added floatey text when you harvest a planet with Origin
-Added basic explore cards to Card Collection
-Scaled down # of games required for race unlocks
-Added last week weekly challenge leaderboard
-Tweaked asteroid Event

CARD CHANGES
-Buffed Wormhole to allow free moves on AND off
-Temple of Might is now free
-Waystation is now free
-Habitat factory is now only usable 1 time
-Added 1 Military to Proto-Formids and Sentient Fungus
-Added +1Military/settler to Mining Colony

-Replaced Sensitive Server Farm with Extraction Facility
Extraction Facility – 1 ore
:colonist: – Draw a Card, 1 oxygen 1 hydrogen
:colonist: :colonist: – destroy this world, 4 ore 6 hydrogen

BUG FIXES
-Fixed a bug with not gaining resources fast enough from Production abilities to meet Goal requirements
-Fixed clicking between Popups in tutorial
-Fixed a bug with step 29 of tutorial
-Fixed bug with Diligence Tribunal not checking whether it was settled
-Fixed being able to activate Nomadic Tribe for no effect
-Fixed bug with Mirror Anomaly and deep space Jungle Worlds
-Fixed bug with Goal prompt not showing up sometimes in Expert Mode Weekly Challenge
-Fixed bug with loading Therlunai scavenge values
-Fixed weird Weekly Challenge timing to be Saturday to Friday

Harshness in Games

Some random game design scribbles!

Games can feel “harsh” for a number of reasons, and although seasoned gamers have built up a tolerance for certain kinds of harshness, it can be off-putting for newcomers. Musing about it a little, a game can feel harsh because of:

Randomness seems to have too high of an effect on your fortunes, making the game feel capricious or arbitrary
-The game could have too high of a degree of Skill Compensation, making the game feel overly judgmental when you make mistakes
-The game can combine a long playtime with high endgame swings of fortune, which can make you feel like you have “wasted” time
-The game can feature prominent directed confrontation, leading to feeling singled out or ganged up on
-The game can have a lot of snowballing (common to engine building games) which can make early mistakes (when the player might still be learning) feel too important/punished too much
-The game can have a perceived forgone conclusion, where the outcome seems inevitable or almost inevitable (mitigated in some euro games by hiding victory points), and therefore the game seems pointless to continue

Have a great Wednesday,

Brett

Militia 2 is Live on Steam

The first-ever BrainGoodGames sequel! (And BrainGoodGame #7)
You can pick it up here! <<<<<<

Had a lot of fun playtesting yesterday. There is normally some way to surprise yourself by finding out a clever move and clearing boards faster than you thought possible.

Thanks to all the playtesters, family and friends who made it possible.

Special thanks to Keith Burgun for making the music for Push World! It sounds great and fits the mood of the game perfectly!

Militia 2 is Live on Steam

The first-ever BrainGoodGames sequel! (And BrainGoodGame #7)
You can pick it up here! <<<<<<

Had a lot of fun playtesting yesterday. There is normally some way to surprise yourself by finding out a clever move and clearing boards faster than you thought possible.

Thanks to all the playtesters, family and friends who made it possible.

Special thanks to Keith Burgun for making the music for Push World! It sounds great and fits the mood of the game perfectly!

Solar Settlers is LIVE on Mobile (iOS + Android)

You can grab it here on iOS:
https://itunes.apple.com/app/id1451526448

and here on Android:
https://play.google.com/store/apps/details?id=com.braingoodgames.solar

I’d like to thank Vivafringe, Paulo, blubberquark and Nomorebirds for helping to test! Let me know if anything seems fishy with either version at braingoodgames (at) gmail and I’ll try to get an update out ASAP.

Enjoy!