Militia Patch 1.01k is Live on Steam

Patch notes are here!

Polish update for Militia 2, and the final thing on the BrainGoodGames list before hunkering down with some new prototypes.

Future possible expansion ideas for Militia 2 are currently some “god” tiles like in Minos Strategos randomly added to the Weekly Challenge, “Endless Mode” and a “Daily Climb”.

Have a great Wednesday!

Solar Settlers Patch 1.07 and Rolling in the Reef Patch 1.02a are Live on Steam

Patch notes are here and here!

It was cool this week to be able to go back and dust off the cobwebs from both of these games after the Militia 2 launch (I have another update planned for that in the near future too, then back to NEW STUFF).

I feel very fortunate to be in a position where I can go back and tweak the games. It would feel pretty bad to have to leave them in a state I wasn’t 100% proud of.

As always, let me know if you have feedback about either of the patches or encounter any bugs or whatnot. And if you want updates when we release new BrainGoodGames and large updates for old ones, sign up for the mailing list here: https://braingoodgames.com/email.html It’s hugely appreciated!

Thanks for your support and for playing BrainGoodGames!

Militia 2 is Live on Steam

The first-ever BrainGoodGames sequel! (And BrainGoodGame #7)
You can pick it up here! <<<<<<

Had a lot of fun playtesting yesterday. There is normally some way to surprise yourself by finding out a clever move and clearing boards faster than you thought possible.

Thanks to all the playtesters, family and friends who made it possible.

Special thanks to Keith Burgun for making the music for Push World! It sounds great and fits the mood of the game perfectly!

Solar Settlers is LIVE on Mobile (iOS + Android)

You can grab it here on iOS:
https://itunes.apple.com/app/id1451526448

and here on Android:
https://play.google.com/store/apps/details?id=com.braingoodgames.solar

I’d like to thank Vivafringe, Paulo, blubberquark and Nomorebirds for helping to test! Let me know if anything seems fishy with either version at braingoodgames (at) gmail and I’ll try to get an update out ASAP.

Enjoy!

Solar Settlers Patch 1.06 – “Expert Exploration” is Live on Steam!

Patch 1.06 for Solar Settlers is live on Steam! You can grab it here!

Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements.

Patch Notes:

New Cards:
-Added new Yon Goal card: Yin Shrine
-Added new Rak’Thun Goal card: Temple of Might
-Added new Kuldas Goal card: Hydrogen Nursery
-Added new Therlunai Goal card: Diligence Tribunal
-Added new base set card: Old-War Outpost

-Abandoning a practice mode game from the main menu no longer results in a loss
-Adjusted round number hover reminder text in Weekly Challenge
-Fixed rare null reference exception when colonists are refreshed
-Randoming and clicking play again now always gives another race if possible
-Added randoming animation to the main menu
-Reset race leaderboards for Season 2
-Fixed bug where doing a placement match would result in a loss even with no saved game
-Fixed bug with card collection after doing a weekly challenge
-Added option to end placement match and set rank early

Expert Mode:
-Added expert mode to unlock level 10 (unlocks Expert Mode toggle in options menu and Expert Weekly Challenge)
(Doubles oxygen costs for exposed colonists and settled colonists produce 1 oxygen per turn. Faster, more difficult games)
-Fixed # for suffocate message calculation
-Expert Mode no longer shows unexplorable military spaces
-You can choose your goal on the first turn

Void:
-Lowered habitat construction cost to 1 metal
-Changed reward for blowing up rock world from 4->5
-Changed reward for blowing up water world from 2->3 cards
-Changed reward for blowing up jungle world from 6->8 oxygen
-Changed reward for blowing up gas world from 8->10 hydrogen
-Added Fusion Drive Center to Void goal cards
-You can now destroy upgraded worlds

Goal Changes
-No explore 5 sectors goal in round 5 or 6
-No gain hydrogen or gain oxygen goal in round 4-6
-No settle goal in round 1-4
-Military goal only in round 3-4