Solar Settlers Patch 1.06 – “Expert Exploration” is Live on Steam!

Patch 1.06 for Solar Settlers is live on Steam! You can grab it here!

Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements.

Patch Notes:

New Cards:
-Added new Yon Goal card: Yin Shrine
-Added new Rak’Thun Goal card: Temple of Might
-Added new Kuldas Goal card: Hydrogen Nursery
-Added new Therlunai Goal card: Diligence Tribunal
-Added new base set card: Old-War Outpost

-Abandoning a practice mode game from the main menu no longer results in a loss
-Adjusted round number hover reminder text in Weekly Challenge
-Fixed rare null reference exception when colonists are refreshed
-Randoming and clicking play again now always gives another race if possible
-Added randoming animation to the main menu
-Reset race leaderboards for Season 2
-Fixed bug where doing a placement match would result in a loss even with no saved game
-Fixed bug with card collection after doing a weekly challenge
-Added option to end placement match and set rank early

Expert Mode:
-Added expert mode to unlock level 10 (unlocks Expert Mode toggle in options menu and Expert Weekly Challenge)
(Doubles oxygen costs for exposed colonists and settled colonists produce 1 oxygen per turn. Faster, more difficult games)
-Fixed # for suffocate message calculation
-Expert Mode no longer shows unexplorable military spaces
-You can choose your goal on the first turn

Void:
-Lowered habitat construction cost to 1 metal
-Changed reward for blowing up rock world from 4->5
-Changed reward for blowing up water world from 2->3 cards
-Changed reward for blowing up jungle world from 6->8 oxygen
-Changed reward for blowing up gas world from 8->10 hydrogen
-Added Fusion Drive Center to Void goal cards
-You can now destroy upgraded worlds

Goal Changes
-No explore 5 sectors goal in round 5 or 6
-No gain hydrogen or gain oxygen goal in round 4-6
-No settle goal in round 1-4
-Military goal only in round 3-4

Rolling in the Reef Patch 1.01b is Live

Now live on Windows, Mac and Linux – Grab it Here

Shout-out to Darkisbein from the Discord for tons of awesome bug testing feedback!
Discord invite link: discordapp.com/invite/UvyeDEN

Patch Notes:

GAMEPLAY
-When a new enemy is spawning and all available spawning locations are filled, one of your fish on the border will be removed randomly
-If you use the spyglass space with 3 artifacts, you gain 2VP instead
-Enemies now recalculate their paths when a new Anglerfish lantern face is placed on the board
-Modified artifacts to give 2VP when you pick one up with 3 artifacts already held
-Shallow waters squad now starts with 2 crabs and 2 seahorses
-Digging up a spyglass no longer triggers an enemy move
-X marks the spot can no longer spawn on half dug spaces

BUGFIXES/QUALITY OF LIFE
-Artifact names now show in artifact collection
-Fixed some issues where you could get stuck on the Team Up section of the tutorial
-Fixed bug that made it possible to stack finish artifact early popups
-Fixed null reference when finishing artifacts early
-Fixed issue with splitting an octopus 8 resulting in a 1 and a blank
-Fixed issue where artifacts could occasionally replace other already existing ones on the board
-Fixed bug where digging up coral would prevent you from using a die ability (like crab dig or roll new Blue Tang)
-Changed default placement match max from 10 to 15 (if you look at the relevant leaderboard first the max is set to whatever the 10th place score is)
-Made it so second Eel “1” move does not trigger enemy movement
-Fixed bug with passive artifacts showing “Discard the artifact without using the rest?” message
-Fixed bug with parachute not activating fish “1” abilities
-Large performance improvements
-Fixed bug with rank info tooltip showing up when XP quest popup was up
-Fixed issue with fish in tide pool showing their tooltips with popups up

Militia Tablet Mode, Solar Settlers Hardcore Mode and a Huge Thanks

I’ve added tablet mode to Militia in settings! Now’s your chance windows tablet users to sit back and slay some orcs. You can also toggle the threatened indicators in there.

Secondly, I’ve added a hardcore mode to Solar Settlers. It’s on the beta now (To access the beta right click Solar Settlers in your Steam Library -> Properties -> Betas then enter “solarsettlersbeta” -> Click Check Code -> Select in Dropdown -> Restart Steam).

The changes are:

  1.  Colonists now cost 2 oxygen per turn.
  2.  You start with 5 oxygen.
  3.  You gain 1 oxygen of production for each settled colonist (but no more than the # of active colonists)

The idea is to lower the number of active colonists on the board at very high ranks, encourage more early settling and to reduce match playtime. We’ll see how it goes! Lots of discussion about the design is going on on the discord if you wanna join in.

Lastly I just wanna give a huge THANK YOU to everybody who has joined the BrainGoodGames community over the last little while. It has been by far the most sucessful week ever for BrainGoodGames, and I’m just thrilled and inspired that I get to keep making them. You guys rock!

Note: To access Hardcore Mode press the up arrow on your keyboard ten times on the main menu.

Militia 1.15 Update, Axes and Acres 1.07 Update, Dice Game Coral Retheme

The Militia 1.15 (“Threatening Enemies”) Update is Live on Steam!

Patch Notes:

-Added threatened unit indicators (they show which enemies can attack you when you move)
-Enemies now can only make moves that were available at the start of the enemies turn
-Fixed rare bug with getting two floor clear popups at once
-Fixed fullscreen toggle check mark not showing up
-Added Main Menu/Play Again buttons on end screen
-Fixed bug with entering placement match from the Learn screen

The Axes and Acres 1.07 (“20/20 Vision”) Update is Live on Steam!

Patch Notes:

-Fixed text to be vector-scaled so it doesn’t look as blurry at higher resolutions
-Fixed buildings not giving VPs in the tutorial

Yesterday and today’s episode of BrainGoodBreakfast showed off some of the Coral Reef retheme for the dice game!

(By the way, all of the BrainGoodGames are on sale! Only until Monday!)

BrainGoodBreakfast!

Hey everybody! I’m starting a new twitch stream every Weekday at 9am CST called… BrainGoodBreakfast!

It’s gonna be at twitch.tv/brickroaddx and I’m gonna be playing BrainGoodGames, prototypes, and other decision-makey type things and talking about their design. It won’t be a long show, just 30mins or so to get the day started right :).

If that sounds cool, stop by (or check out the VODs!) Can’t wait to see you there/chat about games (my favorite thing)!

braingoodbreakfast w info.png

BrainGoodBreakfast

Hey everybody! I’m starting a new twitch stream every Weekday at 9am CST called… BrainGoodBreakfast!

It’s gonna be at twitch.tv/brickroaddx and I’m gonna be playing BrainGoodGames, prototypes, and other decision-makey type things and talking about their design. It won’t be a long show, just 30mins or so to get the day started right :).

If that sounds cool, stop by (or check out the VODs!) Can’t wait to see you there/chat about games (my favorite thing)!

Solar Settlers Patch 1.05 “The Void” is Here! (20% Off!)

Grab it here: http://store.steampowered.com/app/655480/Solar_Settlers/

-Added new race: The Void
The unfeeling Void are a race of hyperintelligent computers. They excel at destruction.

-Added new Race: The Void
-Added new card: Matter Collector
-Added new card: Schematic Database
-Added new card: Sensitive Server Farm

And much more!

Full Patch Notes here:
http://steamcommunity.com/app/655480/discussions/0/1488866813759965927/

To celebrate, Solar Settlers is 20% off all week :). Thanks for your continued support!