SkyBoats Patch 1.03 – “Breezy Mode v2.0” is LIVE

Breezy Mode v2.0 is here!

Patch Notes:
-Rank is now adjusted after 1 win or 1 loss (previously 1 win 2 losses)
-Fixed bug with used goods not refreshing in Ranked mode
-Fixed bug with Compass & a good in the cargo hold

HUGE overhaul to Breezy Mode
This version is fast-playing and more streamlined! Can’t wait for you guys to try it out. I lost 3-4 hours yesterday “playtesting”.

Current Rules Changes From Ranked Mode:

-Goods value only based on quantity for first round (random every round thereafter)-You can no longer sell undemanded goods
-Boats down to 2 (may go back up to 3 at higher ranks)
-Reduced board size
-Removed gold completely
-Maps now cost 1vp (one available at each city/round)
-Upgrades are free at 2/3 cities per round
-Removed refuel from shop
-Contracts are now 3 of the same good
-Contracts are not rerolled each round and are for 3 of the same good
-Moving out of cities does not cost fuel
-All boats refuel up to full each turn
-Wind meter max is now 6 (+1 when 5+ Wind Meter)
-Wind Meter goes to 0 at end of turn
-2 Goods are randomly spawned at the start of each round
-Modified Carrot pattern
-You can now pick up items mid-glide
-Added “goods” abilities to boats as default upgrades
-Reworked a couple upgrades slightly
-Goods can freely be dropped and picked back up in unused holds

Axes and Acres Patch 1.06

The Axes and Acres ‘Spring Cleaning’ Patch 1.06 is LIVE! Changes are as follows:

-Added stats screen to main menu
-You can now use the move box  even with no workers on the board
-Fixed bug where you could deploy a 4th die to a space if you had two reproduce faces on it
-Added feature to highlight spaces that can be targeted by Hunters Hut card
-Added hide/show button to tutorial popup
-Fixed up some wording in the tutorial
-Fixed bug with reproducing too early in the tutorial
-Fixed bug with roads not calculating properly on very complex boards
-Fixed a bug with win streak triggering on 4 wins (now triggers on 3 properly)

SkyBoats ‘Breezy Mode’ Update 1.02 is Live!

Quality of Life Changes:
-Added save corruption manager
-Added BrainGoodGames current update
-Added “All-time” and “Current” Leaderboards.

Added Experimental Breezy Mode!! (Find out more on the ‘Breezy Mode’ post.

Thanks for all your support, and feel free to reach out at braingoodgames (at) gmail.com or on the discord at: https://discord.gg/UvyeDEN

SkyBoats Breezy Mode (Also, SkyBoats is 25% off this week!)

You can grab SkyBoats on sale here.

I’m currently working on a new mode for SkyBoats in an attempt to cut down on the time each turn takes, and generally smooth/speed up play. At the same time, I want to preserve as much depth as possible, while making it “breezier” to play! Enter ‘Breezy Mode’

Breezy Mode will be available in a sub-menu for now, and has its own ranking system attached to it. It is currently experimental and has no tutorial implemented, but if it is sucessful enough, it may be swapped with the main mode to be the new “Ranked” and appear on the title page. At this point the old “Ranked” will become “Classic” and will be moved to the Bonus menu.

The current changes for the mode are listed below, but if you’d like to become a part of the process, we’d love to have you on the discord to hear your feedback! Just click this link to hop in: https://discord.gg/UvyeDEN

Breezy Mode Changes
-Fuel removed from boats. Now the leftmost unused cell is always used to move
-Goods value only based on quantity for first round (random every round thereafter)
-Boats down to 2 (may go back up to 3 at higher ranks)
-Reduced board size
-Removed contracts
-Removed gold bonus for selling goods far from their origin
-Removed refuel from shop
-Replaced with “Refresh city demands”
-Allow moving out of cities for free
-Each city can only be visited by each boat once per turn
-Wind meter bonus reworked to be 1VP/5 meter (from more complicated chart)
-Modified Carrot pattern
-You can now pick up items mid-glide (dropping other goods if full)
-Added “goods” abilities to boats as default upgrades
-Two goods spawn at the end of each round
-Remove end of turn wind meter decrease

 

Additional Language Support Poll

I’ve gotten scattered comments throughout BrainGoodGames’ history about players who would like translation of BGGs into other languages. So by all means, vote in the poll below (you can also add your own answers), and we’ll see if there is enough interest to start looking into implementing other languages.

Thanks!

What additional language would you like to see BrainGoodGames translated into?

Axes and Acres Patch 1.05

Patch 1.05 is live on Steam! It features a ton of balance tweaks and quality of life reworks, as well as a big leaderboard update and a second major end-game win condition in the Castle! Go forth and spread your buildings far and wide, and bask in the grandeur of your kingdom.

A mighty kingdom with you as king (or queen :) ).
A mighty kingdom with you as king (or queen 🙂 ).

Balance Changes:
-Chopped trees give 3 wood (from 2)
-Barbarians don’t walk on bridges at all
-Castle reworked:
-Gives 1VP/Worker die on construction
-Royalty VP face gives 1VP/5 player buildings
-Town hall card now gives 1VP/7 resources (from 1VP/6)
-Farms give 6/5/4/3 food, and are depleted at 3 rather than 2 (still gives 1 wood)
-Hunter’s Hut card “Move 2” -> “Move 5”
-Hunter’s Hut Spawn Rabbit ability now spawns a Rabbit within 3-4 spaces of a Hunter’s Hut (previously within 6-8 of a Home space)
-Killing Barbarian Spawners now gives 1VP
-Have a Church VPs: 4->5
-Have 2 Woodsmen VPs: 4->5
-Have 2 Masons VPs: 6->7
-Have 5 Roads VPs: 5->6
-Have 3 Farms: 7 -> Have 2 Farms: 5
-Fountain reworked:
-Added new ability to reroll “action objective” with Crusade face
-Fixed issue with Lumberyard Card (“Work then set to Gather”) rerolling die on board
-Reworked first phase scaling to cap out at 18 points (from 17)

Bugs/Quality of Life
-Added “Current BGG Update” link to Main Menu
-Added save corruption support
-High scores separated into two tables (“Current” and “All Time”)
-Rank updates on both tables when you win or lose, but “All Time” rank will never go down
-Top players page will show your global ranking
-Fixed a bug where quit popup would open multiple times if ESC was pressed again
-“Learn 0/3” text disabled if you’re past rank 1
-Fixed a bug where barbarian spawners would crash the game if there was no room to make a new one

As always, thank you so much for your help and support. Special thanks to Allan, Kenbutsu and K-Rez for awesome balance feedback, and to Gutsman and doiron5 on the Steam forums for submitting bug reports.

Leave a comment below or shoot me an email at braingoodgames@gmail.com with your thoughts and feedback. I’d love to hear it! Onwards and upwards!