-Added race specific leaderboards
-In Weekly Challenge, Brain Worms now only uses this week’s card pool
-Fixed race condition with saving that sometimes would result in progress not saving properly
-Can no longer unlock the next race by using a random race
-Terraform World now must be placed on a world with no Habitats
-Added “Hardcore Mode” for testing (press up arrow 10 times on main menu to access)
Also released a small hotfix patch 1.07a for Axes and Acres
-Fixed a race condition that made saves not work properly in some cases
And finally, on this mornings episode of BrainGoodBreakfast, I went into some of the changes recently made to the Coral Reef Dice Game to make the map more dynamic and interesting. Check that out here:
By the way, the current top contenders for the actual name for this guy are:
-Rolling in the Reef
-Deep Sea Dice
I’ve added tablet mode to Militia in settings! Now’s your chance windows tablet users to sit back and slay some orcs. You can also toggle the threatened indicators in there.
Secondly, I’ve added a hardcore mode to Solar Settlers. It’s on the beta now (To access the beta right click Solar Settlers in your Steam Library -> Properties -> Betas then enter “solarsettlersbeta” -> Click Check Code -> Select in Dropdown -> Restart Steam).
The changes are:
Colonists now cost 2 oxygen per turn.
You start with 5 oxygen.
You gain 1 oxygen of production for each settled colonist (but no more than the # of active colonists)
The idea is to lower the number of active colonists on the board at very high ranks, encourage more early settling and to reduce match playtime. We’ll see how it goes! Lots of discussion about the design is going on on the discord if you wanna join in.
Lastly I just wanna give a huge THANK YOU to everybody who has joined the BrainGoodGames community over the last little while. It has been by far the most sucessful week ever for BrainGoodGames, and I’m just thrilled and inspired that I get to keep making them. You guys rock!
The Militia 1.15 (“Threatening Enemies”) Update is Live on Steam!
-Added threatened unit indicators (they show which enemies can attack you when you move)
-Enemies now can only make moves that were available at the start of the enemies turn
-Fixed rare bug with getting two floor clear popups at once
-Fixed fullscreen toggle check mark not showing up
-Added Main Menu/Play Again buttons on end screen
-Fixed bug with entering placement match from the Learn screen
The Axes and Acres 1.07 (“20/20 Vision”) Update is Live on Steam!
-Fixed text to be vector-scaled so it doesn’t look as blurry at higher resolutions
-Fixed buildings not giving VPs in the tutorial
Hey everybody! I’m starting a new twitch stream every Weekday at 9am CST called… BrainGoodBreakfast!
It’s gonna be at twitch.tv/brickroaddx and I’m gonna be playing BrainGoodGames, prototypes, and other decision-makey type things and talking about their design. It won’t be a long show, just 30mins or so to get the day started right .
If that sounds cool, stop by (or check out the VODs!) Can’t wait to see you there/chat about games (my favorite thing)!