-Added race specific leaderboards
-In Weekly Challenge, Brain Worms now only uses this week’s card pool
-Fixed race condition with saving that sometimes would result in progress not saving properly
-Can no longer unlock the next race by using a random race
-Terraform World now must be placed on a world with no Habitats
-Added “Hardcore Mode” for testing (press up arrow 10 times on main menu to access)
Also released a small hotfix patch 1.07a for Axes and Acres
-Fixed a race condition that made saves not work properly in some cases
And finally, on this mornings episode of BrainGoodBreakfast, I went into some of the changes recently made to the Coral Reef Dice Game to make the map more dynamic and interesting. Check that out here:
By the way, the current top contenders for the actual name for this guy are:
-Rolling in the Reef
-Deep Sea Dice
The Militia 1.15 (“Threatening Enemies”) Update is Live on Steam!
-Added threatened unit indicators (they show which enemies can attack you when you move)
-Enemies now can only make moves that were available at the start of the enemies turn
-Fixed rare bug with getting two floor clear popups at once
-Fixed fullscreen toggle check mark not showing up
-Added Main Menu/Play Again buttons on end screen
-Fixed bug with entering placement match from the Learn screen
The Axes and Acres 1.07 (“20/20 Vision”) Update is Live on Steam!
-Fixed text to be vector-scaled so it doesn’t look as blurry at higher resolutions
-Fixed buildings not giving VPs in the tutorial
Patch 1.05 is live on Steam! It features a ton of balance tweaks and quality of life reworks, as well as a big leaderboard update and a second major end-game win condition in the Castle! Go forth and spread your buildings far and wide, and bask in the grandeur of your kingdom.
Balance Changes: -Chopped trees give 3 wood (from 2)
-Barbarians don’t walk on bridges at all
-Gives 1VP/Worker die on construction
-Royalty VP face gives 1VP/5 player buildings
-Town hall card now gives 1VP/7 resources (from 1VP/6)
-Farms give 6/5/4/3 food, and are depleted at 3 rather than 2 (still gives 1 wood)
-Hunter’s Hut card “Move 2” -> “Move 5”
-Hunter’s Hut Spawn Rabbit ability now spawns a Rabbit within 3-4 spaces of a Hunter’s Hut (previously within 6-8 of a Home space)
-Killing Barbarian Spawners now gives 1VP
-Have a Church VPs: 4->5
-Have 2 Woodsmen VPs: 4->5
-Have 2 Masons VPs: 6->7
-Have 5 Roads VPs: 5->6
-Have 3 Farms: 7 -> Have 2 Farms: 5
-Added new ability to reroll “action objective” with Crusade face
-Fixed issue with Lumberyard Card (“Work then set to Gather”) rerolling die on board
-Reworked first phase scaling to cap out at 18 points (from 17)
Bugs/Quality of Life
-Added “Current BGG Update” link to Main Menu
-Added save corruption support
-High scores separated into two tables (“Current” and “All Time”)
-Rank updates on both tables when you win or lose, but “All Time” rank will never go down
-Top players page will show your global ranking
-Fixed a bug where quit popup would open multiple times if ESC was pressed again
-“Learn 0/3” text disabled if you’re past rank 1
-Fixed a bug where barbarian spawners would crash the game if there was no room to make a new one
As always, thank you so much for your help and support. Special thanks to Allan, Kenbutsu and K-Rez for awesome balance feedback, and to Gutsman and doiron5 on the Steam forums for submitting bug reports.
Leave a comment below or shoot me an email at firstname.lastname@example.org with your thoughts and feedback. I’d love to hear it! Onwards and upwards!
-Added option to get to menu with the mouse only (in ’?’ menu).
-Tweaked “Next Ultimate” preview hover text.
-Fixed bug with full help page and pressing ESC to bring up the menu.
-Added link to the patch notes to the game.
-Zeus shrine no longer spawns as one of the first two shrine spawns.
-Shrines no longer spawn in within 2 cells of the edge of the board.
-A already-spawned shrine type will not be spawned until all have been spawned.
-Scores update one at a time now.
Hotfix: (Live on Beta)
-Changed messaging on game over screen
-Fixed issue where menu popups would trigger each time ESC was pressed
-Fixed issue where minotaur next turn counter would not update during an attack move/kill action