Minos Strategos 1.04 Update “Festival of Dionysus” is Live

To celebrate, you can grab Minos Strategos for 20% off all week here.

Axes and Acres is also 50% off this week!

Patch Notes:

-Added Dionysus Mode!
Featuring randomly generated “Constellation” cards!

-Added New Cards!
(Whirlwind, Trident, River Styx and Necropolis)

-Set draft mode to 1 Yellow, 6 Red and 1 Ultimate card (one less yellow)
-Hovering over “next ultimate” symbol now shows the card (previously just the name)
-Added option to “Adjust Rank” to rank 10
-Fixed bug with music track changing when game minimized
-Fixed error being triggered when pressing “2” key

Minos Strategos Update 1.03a is Live

-Allowed you to view leaderboards when game in progress
-Added option to adjust Draft Mode rank
-Fixed bug with merging minotaurs not able to be attacked
-Fixed bug with merging minotaurs not getting golem buff
-Fixed bug with minotaurs spawning on top of player soldiers (edge of board)
-Fixed bug where a surrounded unit (that can’t move) was being highlighted during normal move
-Fixed bug with hydras sometimes not showing their path
-Fixed bug where leaderboards would swap when you entered bonus mode screen quickly

http://steamcommunity.com/app/577490/discussions/0/135508489637584578/

Minos Strategos Update 1.03 Live

NEW CARDS:
-Added 5 New Cards (Slingers, Archer, Frenzy, Shout, Spirit Army) 

(Stay tuned for a blog post about their design!)

Card Changes:
-Modified Phalanx formation
-Modified Cycle formation
-Modified Massacre formation
-Changed Prayer Move to Attack Move
-Changed an Attack to Attack Spawn on Catapult
-Tweaked Fireblast to allow aiming up and down
-Cannon is now Attack Move 2
-Tweaked Assassinate formation
-Added Move 1 to Warrior
-Changed Attack 1 on Prayer to Spawn 1

Features/Bugfixes:
-Fixed a couple saving/loading bugs with serpent
-Tweaked credits text
-Added save corruption handling system
-Fixed Leaderboard ordering bug

http://steamcommunity.com/app/577490/discussions/0/135508031950540122/

Militia Update 1.13 Live On Beta

-Added save backup/corruption prevention system
-You now go straight to your first game from the last tutorial level
-Time doesn’t tick on enemy turn
-Fixed bug when returning to main menu too quickly
-Set target framerate to 60
-Fixed killed enemies count not working
-Cubes are now faded after dividing to indicate they won’t move
-Added placement match to settings menu

http://steamcommunity.com/app/421260/discussions/0/135508017190204121/

As always, I’ll be looking for your feedback for this one! Let me know what you wanna see! Thanks so much for your support :).