-Fixed dice clatter sound being played twice on regroup
-Fixed angler fish goals not accepting angler fish
-Fixed Regroup 7 fish quest
-Wilds can now match anything as a pair to fight piranhas
-Wilds can now be played on any space (even next to a 2 and a 5 for example)
-You can no longer play ANY octopus on an 8 goal
-X-Marks space will no longer reappear in the same spot at the start of the next round
-Fixed quests not resetting after being rewarded
-Fixed rank total counting locked races
-Fixed buff two artifact to work like normal “+” for now (may try to let you get non-on-this-die pip values later)
-Added prompt to ask whether you want to sacrifice the rest of the artifact if you right click after playing part of it (like with Buff Two)
-Removed sunlight gained from gaining more than 16 fish in your tide pool
-Fixed being able to play 1s next to 8 (from octopi) on the board
-Removed ability to dig up coral and then slither off with eel
-Made enemies spawn quicker above rank 20 and in the Weekly Challenge
-Fixed a bug with gaining an artifact with an eel with no empty holders
-Fixed some typos
Have plans for a few gameplay tweaks for Saturday (when the Weekly Challenge changes over) so stay tuned for that!
Feeling lucky on Friday the 13th? Time to roll some dice baby.
Grab Rolling in the Reef on Steam here! (At a 15% discount this week!)
You’d think making these would get easier, but I think this was the most difficult project I’ve ever made! Super happy with how it turned out, hope you enjoy Rolling in the Reef!
Released patch 1.05b for Solar Settlers.
-Added race specific leaderboards
-In Weekly Challenge, Brain Worms now only uses this week’s card pool
-Fixed race condition with saving that sometimes would result in progress not saving properly
-Can no longer unlock the next race by using a random race
-Terraform World now must be placed on a world with no Habitats
-Added “Hardcore Mode” for testing (press up arrow 10 times on main menu to access)
(Feedback on hardcore mode here: https://discord.gg/UvyeDEN)
Also released a small hotfix patch 1.07a for Axes and Acres
-Fixed a race condition that made saves not work properly in some cases
And finally, on this mornings episode of BrainGoodBreakfast, I went into some of the changes recently made to the Coral Reef Dice Game to make the map more dynamic and interesting. Check that out here:
By the way, the current top contenders for the actual name for this guy are:
-Rolling in the Reef
-Deep Sea Dice
Do any of those stick out to you? Let me know!
I’ve added tablet mode to Militia in settings! Now’s your chance windows tablet users to sit back and slay some orcs. You can also toggle the threatened indicators in there.
Secondly, I’ve added a hardcore mode to Solar Settlers. It’s on the beta now (To access the beta right click Solar Settlers in your Steam Library -> Properties -> Betas then enter “solarsettlersbeta” -> Click Check Code -> Select in Dropdown -> Restart Steam).
The changes are:
- Colonists now cost 2 oxygen per turn.
- You start with 5 oxygen.
- You gain 1 oxygen of production for each settled colonist (but no more than the # of active colonists)
The idea is to lower the number of active colonists on the board at very high ranks, encourage more early settling and to reduce match playtime. We’ll see how it goes! Lots of discussion about the design is going on on the discord if you wanna join in.
Lastly I just wanna give a huge THANK YOU to everybody who has joined the BrainGoodGames community over the last little while. It has been by far the most sucessful week ever for BrainGoodGames, and I’m just thrilled and inspired that I get to keep making them. You guys rock!
Note: To access Hardcore Mode press the up arrow on your keyboard ten times on the main menu.
The Militia 1.15 (“Threatening Enemies”) Update is Live on Steam!
-Added threatened unit indicators (they show which enemies can attack you when you move)
-Enemies now can only make moves that were available at the start of the enemies turn
-Fixed rare bug with getting two floor clear popups at once
-Fixed fullscreen toggle check mark not showing up
-Added Main Menu/Play Again buttons on end screen
-Fixed bug with entering placement match from the Learn screen
The Axes and Acres 1.07 (“20/20 Vision”) Update is Live on Steam!
-Fixed text to be vector-scaled so it doesn’t look as blurry at higher resolutions
-Fixed buildings not giving VPs in the tutorial
Yesterday and today’s episode of BrainGoodBreakfast showed off some of the Coral Reef retheme for the dice game!
(By the way, all of the BrainGoodGames are on sale! Only until Monday!)
You can check out the new website here!
I’d love to hear your feedback on the functionality and what you think of the design.
There’s also a new Militia patch featuring suggestions from BrainGoodBreakfast live on the beta branch! Patch notes and access instructions are here!
(Not to mention, Militia, and all the rest of the BrainGoodGames are on sale!)
Hoping to get a bunch of re-theming for the dice game prototype done this afternoon to show on tomorrow’s episode of BrainGoodBreakfast. Hope to see ya there!
All 5 BrainGoodGames are on sale for their deepest ever discounts on Steam! Great time to jump in or complete you collection!
Episode 3 of BrainGoodBreakfast is live now, so you can see footage of the newest BrainGoodGames prototype! It would be awesome if you voted in the poll for the theme! (here! https://www.strawpoll.me/15514756)