Some very interesting discussion of the board game Food Chain Magnate by the GeekNight guys. I’ve seen these guys floating around doing GDC talks and a couple other places, but this is some particularly insightful commentary. Check it out!
Some game design talk about “big stuff never used”, “attractors”, heuristic tress, the learning process for games, and abstractly the information horizon!
In case you haven’t seen them, Jamey Stegmaier (designer of Scythe and Viticulture) has a cool bite size video series about game mechanisms. Jamey is a cool example of a rags-to-riches game designer success story via the sucess of his Viticulture Kickstarter, which is always awesome to see and is very inspiring.
Tom Francis (maker of Gunpoint) is a pretty cool games-journalist turned systems-driven game designer/developer, and he made a pretty cool thing you guys might be interested in. It’s a fairly abstract/minimalist systems driven game that looks pretty cool, and is available on Steam now. Trailer and steam link below, check it out!