Dev Log #13

So the bad thing happened. Valve rejected the build due to a strange Cloud Save configuration issue. I’ve resubmitted with Cloud saves completely disabled, but the last build took 6 days to get reviewed.

This means that in all likelihood, Solar Settlers will not be launching on time tomorrow (at this point I’m thinking next week is the most likely outcome).

So where do we go from here? Probably will make an official delay announcement later today (feels pretty bad, first game I’ve had to delay), and I suppose ask YouTubers politely to embrace a new embargo date?

 Anyway, although I panicked a bit about his yesterday, this isn’t the first game in the world to ever have a delayed release, and it’s still going to come out soon, so I’m trying to see this as an opportunity to further polish the thing. Did a long playtest with my girlfriend and roommate last night and feel invigorated in a weird way to push through the adversity and come out with a stronger game for it.

 As always, onwards and upwards. Just gotta make the best of it I suppose! *Pained smile*


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