Ever since bumping into Keith Burgun’s perspective on game design, I’ve wanted to create a “game” as he defines it – a contest of ambiguous decision making. It seems that this kind of game is extremely uncommon among video games. In fact the types of sensibilities he describes are much more in line with hobby board games. (For more info on what that means, head to http://www.shutupandsitdown.com/videos/v/intro-boardgaming/).
To that end, I’m learning the Grids Pro library in Unity, because it seems eaiser to create this kind of thing in discrete space (a square or hex grid probably) and likely in discrete time as well (turn-based). Here are some of the games I’m likely going to be riffing on.
Games that look like they’re probably influences but I haven’t played them yet.