Day 15 – Bunch of subtle and large changes to unit movement and abilities. Added meta-game where once you beat the level, it will give you a new unit for each new floor, to encourage players to preserve their units.
Going to expand on the meta-game more later, but for now its enough to test units with. I want to hook up a counter that will tell me the average number of enemies each unit kills on a turn. (Will be a bit tricky for wizard refreshes but still possible).
At this point the game is pretty easy when you know what you’re doing, because it was important to me that the player units feel powerful and have the potential to make a lot of combos, so I’m going to need to add more enemy variety/enemy spawners next to ratchet the difficulty back up.