Productive design day!
Oh god what am I doing…?
Which logo do you guys prefer?
developed by @behemothgames
Platforms: Windows, Mac, Linux, Xbox One
“Master the destiny of a full cast of tragically unique heroes as you plot a course across an apocalyptic wonderland! Dogged at every step by a mysterious and power-hungry narrator (Will Stamper, “BattleBlock Theater”), you’ll need to rally your troops and steel your wits if you hope to survive a hostile world filled with sinister robots, deadly vampires and brutally adorable cupcake people!“
Turn based strategy? Castle Crashers? Pretty wild departure for The Behemoth! Good luck guys!
A lack of object permanence in relation to space is the crux of Antichamber, and this method of presentation begs the player to think of the world completely differently. Matter no longer occupies a single space- and thus, the puzzles presented can break conventions down on the very fundamental level.
Still gotta go back and finish this one
new squish code.