Dev Log #17

So it’s official! Solar Settlers is the most sucessful BrainGoodGame launch ever!

Not without a little turbulence along the way (I deleted a couple peoples saves by accident yesterday), but on the whole I’m very happy with how things have gone. 

Now as soon as I can get 1.01b out the door I can rest a bit…

Dev Log #16

Did a big old patch this morning (you can read the notes here).

Lots of feedback, so tons to do! Really exciting launch, just trying to hang in there!

Also made really good design progress with the Discord testing team about some card changes and overall tweaks for high-level play.

Launch Streaming Event Results!

We had tons of fun at the launch streaming event! And here are your winners!!

Top Weekly Challenge Score: Vivafringe
( https://www.twitch.tv/vivafringe )

Best Stream Commentary: ponycarnival
( https://www.youtube.com/user/ponycarnival/live )

Best Card Design: Bayushi/Byron
(http://www.tinyurl.com/refugeguide)

Warrior’s Spirit Award: Allan
( https://www.twitch.tv/dyzanthia )

Thanks for playing everybody, that was a ton of fun!

Hoping to do more of these in the near ish future, possibly for Minos or Axes and Acres next. Anybody up for that? (and does anybody wanna schedule it blehhhhh).

Solar Settlers Review Roundup Part Deux

“Solar Settlers is a very deep, interesting strategy game. If you’ve enjoyed any of BrainGoodGames’s other games, you’ll love this one as well.”

“Solar Settlers is a suprisingly complex & fun space strategy game in a card / board format.”

“[Solar Settlers offers] Lots of strategic choices each turn”

“I definitely recommend Solar Settlers, it’s my favorite from BrainGoodGames alongside Militia.”

“Another great BrainGoodGames game.”

“An absolute gem of tactics and strategy, in a tight little package of awesomeness.”

😀 😀 😀

Solar Settlers is LIVE ON STEAM!

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Buy Solar Settlers on Steam

It’s been a crazy ride making this one. It started off with the simple idea of exploring space by playing cards, and it quickly grew beyond the scope of every other game we’ve made. Tried out a whole lot of new stuff, especially in terms of XP/unlockables, and I think we might have achieved the most complete BrainGoodGame package to date. Hope you like it and can’t wait to hear what you think! Onwards and upwards!

Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home.

Dev Log #14

What a crazy couple days it’s been. An emotional roller coaster.

BUT SOLAR SETTLERS IS FINALLY COMING OUT THIS FRIDAY BABY!

Been doing chill playtests with my girlfriend every evening and it’s really helping iron out some of the last kinks. Makes me feel much more comfortable about build quality and such too! Let’s rock and roll (just two days!!)

Dev Log #13

So the bad thing happened. Valve rejected the build due to a strange Cloud Save configuration issue. I’ve resubmitted with Cloud saves completely disabled, but the last build took 6 days to get reviewed.

This means that in all likelihood, Solar Settlers will not be launching on time tomorrow (at this point I’m thinking next week is the most likely outcome).

So where do we go from here? Probably will make an official delay announcement later today (feels pretty bad, first game I’ve had to delay), and I suppose ask YouTubers politely to embrace a new embargo date?

 Anyway, although I panicked a bit about his yesterday, this isn’t the first game in the world to ever have a delayed release, and it’s still going to come out soon, so I’m trying to see this as an opportunity to further polish the thing. Did a long playtest with my girlfriend and roommate last night and feel invigorated in a weird way to push through the adversity and come out with a stronger game for it.

 As always, onwards and upwards. Just gotta make the best of it I suppose! *Pained smile*

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