The first-ever BrainGoodGames sequel! (And BrainGoodGame #7)
You can pick it up here! <<<<<<
Had a lot of fun playtesting yesterday. There is normally some way to surprise yourself by finding out a clever move and clearing boards faster than you thought possible.
Thanks to all the playtesters, family and friends who made it possible.
Special thanks to Keith Burgun for making the music for Push World! It sounds great and fits the mood of the game perfectly!
You can wishlist it here!
I’ve doubled down on the combo-riffic portion that I liked most about Militia. You can really do a lot of crazy things on one turn.
There’s also tons of variety with Push World, Beam World, Chaos World (with ALL the Militia units) and timed modes. More to come!
You can grab it here on iOS:
and here on Android:
I’d like to thank Vivafringe, Paulo, blubberquark and Nomorebirds for helping to test! Let me know if anything seems fishy with either version at braingoodgames (at) gmail and I’ll try to get an update out ASAP.
Solar Settlers has been approved for the App Store so now WE ARE READY TO LAUNCH this Friday, April 5. Feels like it’s been forever since this…
In other news I’m hard at work on Militia 2! More news to come on that front shortly!
Keep on being cool erry’body.
Patch 1.06 for Solar Settlers is live on Steam! You can grab it here!
Patch highlights include a new Expert Mode for faster, more difficult games (it unlocks at XP level 10), a bunch of new goal cards for the races, a new base set card to unlock and a ton of bug-fixes and quality of life improvements.
-Added new Yon Goal card: Yin Shrine
-Added new Rak’Thun Goal card: Temple of Might
-Added new Kuldas Goal card: Hydrogen Nursery
-Added new Therlunai Goal card: Diligence Tribunal
-Added new base set card: Old-War Outpost
-Abandoning a practice mode game from the main menu no longer results in a loss
-Adjusted round number hover reminder text in Weekly Challenge
-Fixed rare null reference exception when colonists are refreshed
-Randoming and clicking play again now always gives another race if possible
-Added randoming animation to the main menu
-Reset race leaderboards for Season 2
-Fixed bug where doing a placement match would result in a loss even with no saved game
-Fixed bug with card collection after doing a weekly challenge
-Added option to end placement match and set rank early
-Added expert mode to unlock level 10 (unlocks Expert Mode toggle in options menu and Expert Weekly Challenge)
(Doubles oxygen costs for exposed colonists and settled colonists produce 1 oxygen per turn. Faster, more difficult games)
-Fixed # for suffocate message calculation
-Expert Mode no longer shows unexplorable military spaces
-You can choose your goal on the first turn
-Lowered habitat construction cost to 1 metal
-Changed reward for blowing up rock world from 4->5
-Changed reward for blowing up water world from 2->3 cards
-Changed reward for blowing up jungle world from 6->8 oxygen
-Changed reward for blowing up gas world from 8->10 hydrogen
-Added Fusion Drive Center to Void goal cards
-You can now destroy upgraded worlds
-No explore 5 sectors goal in round 5 or 6
-No gain hydrogen or gain oxygen goal in round 4-6
-No settle goal in round 1-4
-Military goal only in round 3-4
Now live on Windows, Mac and Linux – Grab it Here
Shout-out to Darkisbein from the Discord for tons of awesome bug testing feedback!
Discord invite link: discordapp.com/invite/UvyeDEN
-When a new enemy is spawning and all available spawning locations are filled, one of your fish on the border will be removed randomly
-If you use the spyglass space with 3 artifacts, you gain 2VP instead
-Enemies now recalculate their paths when a new Anglerfish lantern face is placed on the board
-Modified artifacts to give 2VP when you pick one up with 3 artifacts already held
-Shallow waters squad now starts with 2 crabs and 2 seahorses
-Digging up a spyglass no longer triggers an enemy move
-X marks the spot can no longer spawn on half dug spaces
BUGFIXES/QUALITY OF LIFE
-Artifact names now show in artifact collection
-Fixed some issues where you could get stuck on the Team Up section of the tutorial
-Fixed bug that made it possible to stack finish artifact early popups
-Fixed null reference when finishing artifacts early
-Fixed issue with splitting an octopus 8 resulting in a 1 and a blank
-Fixed issue where artifacts could occasionally replace other already existing ones on the board
-Fixed bug where digging up coral would prevent you from using a die ability (like crab dig or roll new Blue Tang)
-Changed default placement match max from 10 to 15 (if you look at the relevant leaderboard first the max is set to whatever the 10th place score is)
-Made it so second Eel “1” move does not trigger enemy movement
-Fixed bug with passive artifacts showing “Discard the artifact without using the rest?” message
-Fixed bug with parachute not activating fish “1” abilities
-Large performance improvements
-Fixed bug with rank info tooltip showing up when XP quest popup was up
-Fixed issue with fish in tide pool showing their tooltips with popups up
You can grab Rolling in the Reef here.
-Added small bonus to goals for each “1” they require
-Added 1VP to all dice goals (should make smaller ones more valuable relative to big ones)
-Angelfish “1” ability now creates a wild angelfish
-Angelfish “1” ability now triggers exploration points
-Anglerfish 1 ability now gives 2VP and a new fish rather than the regular enemy rewards
-Weekly challenge is now 6 rounds (was 8)
-If you have full artifacts, you can play on a space with an artifact and discard it for 1VP
-You can now use a wild die for the Split Pair artifact
-Digging up coral always sets the new fish to wild
-Killing a monster with a full pool now spends the dice before getting rewards
-Rerolling when discarding an artifact no longer costs 1 sun (Fixed bug)
-Clownfish 1’s no longer cost sunlight to place
-Dice cup now rolls a new die of the chosen type
-Enemies now update their path decisions when you check them or when they move
-Placement matches no longer adjust your leaderboard rank
-Main menu school is now whatever school you last played with
-Added clarification text to monster tooltip
-Max rank from placement match is now whatever the #10 spot on the leaderboard for that school is (defaults to 10 if you never check the relevant leaderboard)
-Disabled saving in placement match (You can now press ESC to set your rank whenever you want to)
-Added code to try to detect unsupported resolutions (5:4, 4:3) and switch to 1280×720
-Fixed achieved Blue Tang achivement being colored in
-Regroup button changes to “End Game” on the last turn