Great Gamasutra article I couldn’t agree more with. This is a design philosophy we wholeheartedly embrace at BrainGoodGames. If the player doesn’t know how things work, how will they make strategically meaningful decisions?
Excited to announce the Kickstarter campaign for Axes and Acres! If you’re a fan of BrainGoodGames, Militia, or unique and intricate strategy game design, please consider backing us! We’d love the chance to make our ambitious dream of Axes and Acres a reality, and we need your help!
“A procedural RPG that lets you explore Rudyard Kipling’s India as his lovable hero Kim. Tell your own versions of this classic adventure through branching narratives, stealth, combat and survival gameplay.”
“Roam an enormous open world of hand-painted towns and procedurally generated countryside. You must learn to survive as a penniless urchin before you can flourish but complete objectives, collect items and garner favour with the spies of the secret service and you may hope to replicate the success of Kipling’s mischievous hero.”
Hey guys our Greenlight for Axes and Acres just went live yesterday! We allll want to BUILD MORE FARMS. If you’re into strategy games with lots of interesting decisions check it out! We need your vote!