So excited to hear what you guys think of this one. As always, thank you so much for the support.
More cards and modes to come, and by all means join us for the launch event tonight at 6PM EST!
You are the legendary Minos Strategos (general of the ancient city of Minos)! Command the defenders of the temple by harnessing the power of specific battle formations to push back the Minotaur hordes. Minos Strategos is a quick single-player strategy game with a focus on elegance and clarity.
Tomorrow we’ll be unveiling a brand-new “Draft” mode (a-la the Hearthstone arena) for Minos Strategos.
So Friday, January 27th (tomorrow, launch day) at 6PM EST we’ll be doing a 1 hour race to see who can achieve the highest rank in the brand new “draft” mode! You can win a BGG Steam key of their choice (with potential for hidden bonus prizes). There will be at least one bonus prize for streamers who don’t want to compete in the race!
Hope to see you all there/then!!
Entrants should hop on the discord (link below) near the starting time to indicate they wanna participate!
If you’re a YouTuber, Twitch streamer or other type of video game content creator, contact us at braingoodgames (at) gmail.com to get a beta prerelease key.
As always, thank you all so much for your continued support!
You are the legendary Minos Strategos (general of the ancient city of Minos)! Command the defenders of the temple by harnessing the power of specific battle formations to push back the Minotaur hordes. Minos Strategos is a quick single-player strategy game with a focus on elegance and clarity.
Update 1.01 is live on Steam! It features a new unlock system that advances every time you complete a match, win or lose! There are also two new SkyBoats and a new upgrade to unlock!
Full feature list:
Added unlock system
Added two new boats (“Galleon” and “Paddleboat”)
Added Compass upgrade
Added practice mode (in settings)
Added a few FAQ tips after you win or lose your second match
Added city preview pane to top right of screen that shows city demands
Fixed “Asparagus” typo in tutorial
Set target framerate to 60
As always, we can’t wait to hear what you think! Hope you enjoy SkyBoats “Key to the SkyCity”
Welcome to the Age of Myth! Now kings can pore over the ancient manuscripts to learn about the Kingdoms of Olde. Each time you win a game, a screenshot will be saved and preserved so you can marvel at your past exploits, and look for patterns to further hone your strategy!
Full Patch Notes:
Added “Past Kingdoms” gallery to main page, allowing you to view previously finished games
Farm wood cost decreased by one (now 1)
Farm starting yield increased by one (now 6)
Hunters hut now spawns a rabbit between 6 and 8 spaces away from your starting location, if possible
Marketplace card actions swapped (gain one of each resource now takes a worker)
Buffed castle build action, card ability, and royalty to all give 2VP
Fixed bug with marketplace allowing you to go to negative food if there was something to gather on the space
Leaf animations now update on the title screen when you click the option in settings
If quick move is off, number of steps display is disabled
Let us know about any bugs, or any feedback you have about the building balance after the changes! We’re listening, and want to make as many buildings and strategies viable as possible. Congrats to Allan, mawendt and Kenbutsu for achieving some absolutely crazy ranks (62, 50 and 45!!)
I’ve been doing some retrospection on the design of SkyBoats and Militia, and I noticed that at least for me, Militia seems to be more appealing for me to boot up and play. Note that I’m not saying that SkyBoats is less fun WHILE playing, but that Militia has some factor that encourages playing it.
I’m thinking that it comes down to the fact that it’s easy for me to imagine playing the first few turns of Militia, and deriving some satisfaction out of it. For example, I can picture in my minds eye attacking a row of enemies including a captain in Militia, and how that might be a fun thing to do. In SkyBoats, most satisfying actions are very nuanced (involving specific setups of boats and wind patterns), and difficult to imagine when not actively involved in playing the game.
So I’ve been thinking a lot more about this concept of the “Imaginabilty” of games, and rating games on this axis. For example, It’s easy to imagine attacking with a bunch of creatures in Magic for lethal damage or pushing a ton of monsters into the water with Gale in Auro, but it’s more difficult to imagine what it might be like to play Agricola or Mount and Blade. (Note: I think this effect becomes mitigated as you become more familiar with a game).
Imaginabiilty requirements can be covered by even a small aspect of the full game, as is the case with last-hitting in Dota 2 (or League of Legends) or microing marines in Starcraft. The key is that the actions are:
1) Simple enough to be imagined in the minds eye and
2) Intrinsically rewarding in some way
Can you think of other examples of games with poor or exceptional Imaginability? Can you think of a better word for the concept? Let me know in the comments :).
Ta-da! The @BrainGoodGames Complete Bundle, featuring all three of our titles! 10% off that stacks with the 40% off Militia sale! In other news, Militia has just been updated with Keyboard/Controller support so you can now get your single player strategy fix all the way back on the couch.
The 3rd BrainGoodGame is live on Steam. Extremely proud of this one, and hope you check it out!
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Ahoy SkyBoat captains! Today is your chance to learn to sail the skies, take control of the winds and discover vast riches up in the clouds. Even better, as you improve your skill at the game, SkyBoats will use your evolving rank to consistently give you a satisfying strategic challenge.”