SkyBoats Breezy Mode (Also, SkyBoats is 25% off this week!)

You can grab SkyBoats on sale here.

I’m currently working on a new mode for SkyBoats in an attempt to cut down on the time each turn takes, and generally smooth/speed up play. At the same time, I want to preserve as much depth as possible, while making it “breezier” to play! Enter ‘Breezy Mode’

Breezy Mode will be available in a sub-menu for now, and has its own ranking system attached to it. It is currently experimental and has no tutorial implemented, but if it is sucessful enough, it may be swapped with the main mode to be the new “Ranked” and appear on the title page. At this point the old “Ranked” will become “Classic” and will be moved to the Bonus menu.

The current changes for the mode are listed below, but if you’d like to become a part of the process, we’d love to have you on the discord to hear your feedback! Just click this link to hop in: https://discord.gg/UvyeDEN

Breezy Mode Changes
-Fuel removed from boats. Now the leftmost unused cell is always used to move
-Goods value only based on quantity for first round (random every round thereafter)
-Boats down to 2 (may go back up to 3 at higher ranks)
-Reduced board size
-Removed contracts
-Removed gold bonus for selling goods far from their origin
-Removed refuel from shop
-Replaced with “Refresh city demands”
-Allow moving out of cities for free
-Each city can only be visited by each boat once per turn
-Wind meter bonus reworked to be 1VP/5 meter (from more complicated chart)
-Modified Carrot pattern
-You can now pick up items mid-glide (dropping other goods if full)
-Added “goods” abilities to boats as default upgrades
-Two goods spawn at the end of each round
-Remove end of turn wind meter decrease

 

Axes and Acres 1.05b Live!

It’s a Tutorial Revamp! Definitely didn’t expect to be doing another Axes and Acres update so soon, but by popular demand we have completely re-done the tutorial. Here’s hoping the new system works better for teaching the game! 

(Now with ARROWS!)

1.05b Patch Notes

-Completely revamped tutorial!! (I’m so tired!)
-Renamed woodsman -> hunter
-Enabled using moves with no workers on board
-Enabled farming when wood on space 

1.05 Patch Notes

GameDesignTheory.org

Keith Burgun, Fabian Fischer and I have started curating a site of game design content (blogs, videos, podcasts and whatever else). The goal is a) to promote more of this writing to take place and b) to show how game design principles inform actual games as they are made! 

You can check out and subscribe to GameDesignTheory.org here.

Mechs vs Minions GDC Talk

Very cool, personal talk about the design of the Riot board game “Mechs vs Minons”. Really enjoyed the candidness here. Some nice nuggets about specific targeted play-testing as well. Cool unexpected slide cameos of Tom Vassel and Quinns from Shut Up and Sit Down as well. 🙂

http://www.gdcvault.com/play/1024383/Board-Game-Design-Day-Mechs

Additional Language Support Poll

Fatal error: Uncaught TypeError: count(): Argument #1 ($value) must be of type Countable|array, null given in /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-content/plugins/yop-poll/models/poll_model.php:623 Stack trace: #0 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-content/plugins/yop-poll/models/poll_model.php(340): YOP_POLL_Poll_Model->custom_field_replace_callback('\r\n\t\t\t\t
  • {closure}(Array) #2 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-content/plugins/yop-poll/models/poll_model.php(341): preg_replace_callback('/\\[(\\[?)(CUSTOM...', Object(Closure), '\r\n\t
    return_poll_html(Array) #7 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-content/plugins/yop-poll/inc/public-admin.php(376): Yop_Poll_Public_Admin->return_yop_poll('1', 0, '', '', 0) #8 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/shortcodes.php(393): Yop_Poll_Public_Admin->yop_poll_shortcode_function(Array, '', 'yop_poll') #9 [internal function]: do_shortcode_tag(Array) #10 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/shortcodes.php(265): preg_replace_callback('/\\[(\\[?)(yop_po...', 'do_shortcode_ta...', '

    I\xE2\x80\x99ve gotte...') #11 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/class-wp-hook.php(308): do_shortcode('

    I\xE2\x80\x99ve gotte...') #12 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/plugin.php(205): WP_Hook->apply_filters('

    I\xE2\x80\x99ve gotte...', Array) #13 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/post-template.php(255): apply_filters('the_content', 'I\xE2\x80\x99ve gotten s...') #14 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-content/themes/twentysixteen/template-parts/content.php(29): the_content('Continue readin...') #15 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/template.php(785): require('/customers/d/6/...') #16 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/template.php(718): load_template('/customers/d/6/...', false, Array) #17 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/general-template.php(204): locate_template(Array, true, false, Array) #18 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-content/themes/twentysixteen/archive.php(42): get_template_part('template-parts/...', '') #19 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-includes/template-loader.php(106): include('/customers/d/6/...') #20 /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-blog-header.php(19): require_once('/customers/d/6/...') #21 /customers/d/6/a/braingoodgames.com/httpd.www/blog/index.php(17): require('/customers/d/6/...') #22 {main} thrown in /customers/d/6/a/braingoodgames.com/httpd.www/blog/wp-content/plugins/yop-poll/models/poll_model.php on line 623