Day 8 – Nothing too sexy today. just added a simple rewind feature in case you’re in the middle of a move that you don’t particularly like.
Day 7 – Death animations!
Day 6. Added cleave to the warriors!!!!! CLEAVE!!!!
Day 5. Kind of a subtle change today. Just implemented range finding so units can’t go “through” other units on their way to other squares.
Dev-board scribblings for mysterious prototype project (really not that mysterious I just have to post outlining it)
Day 4: Added simple attacking! (Also did a bunch of refactoring, because for some reason my grid code always ends up messy).
Day 3. Enemies!