Militia is up on Steam Greenlight! I’d love if you checked it out here: http://bit.ly/1L9iIQe
This is definitely the best forum thread I’ve seen in a long time (maybe ever?). It’s pretty in-depth and starts out sliiightly flamey, but ends up becoming very analytical and useful. AWESOME GAME DESIGN INSIGHTS WITHIN.
Random thought: if you want players to be able to come back to your game over the course of their life, it is even more desirable than normal if the rules are as simple as possible (while maintaining depth of course). This is because it is a reasonable expectation is that they are going to have to remember or relearn the rules when they come back to your game later, or at the very least have a good enough sense of what the rules of the game are like in order to be drawn back in.
Excellent article from Gamastura re: Mario Maker.
Choice Quote ‘[we] will reward those things which give the user a quick stab of emotion… one “lol” is worth a million “oh, now I get it"s.’
Militia breaks out onto android here (it’s free!): http://bit.ly/1V80LGj
High level macro impresses me in the same way that high level DDR impresses me. It shows a high level of expertise and a great deal of time invested but it does not show me any spark of brilliance.
QXC, from a blog about the upcoming StarCraft II: Legacy Of The Void