Dev-board scribblings for mysterious prototype project (really not that mysterious I just have to post outlining it)
Superhot is starting to look really awesome! Continuous space and continuous time, but with a turn-based type feel. Really interested in seeing where this one is going. This type of design seems like pretty fertile ground.
Day 4: Added simple attacking! (Also did a bunch of refactoring, because for some reason my grid code always ends up messy).
Day 3. Enemies!
Day 2. Added turns/exhausting units (also mages and cavalry!)
First scratches into the first prototype. Explanation coming soon!
Really sweet in and in-depth article about Auro redesign. Super nice to see a designer trying to keep it their game healthy over the long term (esp. in a single player context).