In Response to Keith’s Look-Ahead Article | Dinofarm Forums

In Response to Keith’s Look-Ahead Article | Dinofarm Forums

This is definitely the best forum thread I’ve seen in a long time (maybe ever?). It’s pretty in-depth and starts out sliiightly flamey, but ends up becoming very analytical and useful. AWESOME GAME DESIGN INSIGHTS WITHIN.

Simplicity for Evergreen Games

Random thought: if you want players to be able to come back to your game over the course of their life, it is even more desirable than normal if the rules are as simple as possible (while maintaining depth of course). This is because it is a reasonable expectation is that they are going to have to remember or relearn the rules when they come back to your game later, or at the very least have a good enough sense of what the rules of the game are like in order to be drawn back in.

Super Mario Maker : Nintendo’s essence, in your hands

Super Mario Maker : Nintendo’s essence, in your hands

Excellent article from Gamastura re: Mario Maker.

Choice Quote ‘[we] will reward those things which give the user a quick stab of emotion… one “lol” is worth a million “oh, now I get it"s.’